It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

    • tempest@lemmy.ca
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      11 hours ago

      It’s great but I threw in the towel after a few hours if play. I’ve never played a game that so readily gave me car sickness.

      • mic_check_one_two@lemmy.dbzer0.com
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        7 hours ago

        Adding a pip to the center of the screen helps reduce motion sickness. I hadn’t experienced it until I installed a Skyrim mod that removed the reticle for most things. Suddenly I found myself getting mildly motion sick unless I was constantly un-hiding the reticle.

        Worth noting that some monitors have an option to manually add a pip. It’s meant for shooters when you’re meant to zoom in instead of hip firing, but it also works to reduce motion sickness.

    • Corngood@lemmy.ml
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      17 hours ago

      I got these confused for the longest time and finally played Outer Wilds earlier this year. It’s a masterpiece

    • Psythik@lemmy.world
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      16 hours ago

      Because I don’t like that game.

      I kept dying from the same mistakes over and over and couldn’t figure out what the hell I’m supposed to do or where to go. Supposely the ship log will update when you’ve made progress, but mine never did.

      Got bored of playing what is basically a Game Over simulator after a day of frustration and never touched it again. I guess I’m just too stupid/ADHD for a game like this.

    • Dasus@lemmy.world
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      34 minutes ago

      I mean, it’s not necessary, but neither are HD resolutions or high framerates.

      It has seemed every beautiful in some things.

      It’s not necessary, but like, lots of things aren’t. The tech in itself isn’t horrible, it’s just horrible usecases which make it bad. Even if most usecases are horrible. Some aren’t.

      Edit for instance we have much the same power computers with my brother, aside from me having an outdated GPU. Last year when we played HP Legacy for a bit, I would say that his was far prettier when utilising Ray tracing, and the whole game is a sort of feast of aesthetics, so. Although his rig wasn’t potent enough to have great framerates, so playing was still better for him as well without Ray tracing. But the scenery without much action still had good framerares so we saw rhe difference. Idk perhaps it will never be good but

  • Peruvian_Skies@sh.itjust.works
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    1 day ago

    There’s actually a very easy fix for all poorly-performing AAA games: don’t be a fucking clown and buy shit games from shit publishers. They’re only pulling this shit today because they have been getting away with it for years, and they’ve been getting away with it for years because they have stupid idiot fucking customers who have been enabling them. If you bought this game and are upset that it runs like a snail with nerve damage, you have nobody to blame but yourself.

    • Chulk@lemmy.ml
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      1 day ago

      Many of us here aren’t buying them. A core audience of people who don’t know anything about hardware capabilities and aren’t a part of niche gaming communities will keep buying them because they don’t know better. Most people look at a game and say, “that looks fun” and they buy it without another thought. Your advice will never reach those people.

    • real_squids@sopuli.xyz
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      22 hours ago

      90% of players don’t even know which graphic option does what. source: pulled it out of my ass

  • givesomefucks@lemmy.world
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    1 day ago

    It won’t be many generations before they stop leaving it as an option that can be turned off, just to force upgrades…

    • Davel23@fedia.io
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      1 day ago

      Indiana Jones and the Great Circle requires a card with ray-tracing capability. No option to turn it off.

      • ayyy@sh.itjust.works
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        16 hours ago

        That’s…not true. I do have a fast card so I played with it on, but there were options to disable ray tracing and path tracing.

  • ssillyssadass@lemmy.world
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    12 hours ago

    Am I the only one who doesn’t need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.

  • AnimalsDream@slrpnk.net
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    4 hours ago

    I’ll care about ray tracing if it ever gets efficient enough to run at 60+ fps on an entry-level apu.

  • Pennomi@lemmy.world
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    1 day ago

    Unreal Engine did some amazing things at a technical level but doesn’t really seem to be ready for consumers. I somewhat don’t even blame the developers for assuming that UE5 would be the right choice considering all the marketing Epic did to make it sound like a magical wand for free performance.

    • real_squids@sopuli.xyz
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      22 hours ago

      They also advertised some stuff wrong. Like their AA solution only having 2 static images as a comparison.

  • vrighter@discuss.tchncs.de
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    17 hours ago

    because nvidia has somehow convinced the gaming world that hardware has become powerful enough for realtime path tracing. It has not. Not by a long shot. And not anytime soon.

    • ayyy@sh.itjust.works
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      16 hours ago

      It is…if you render the lighting at like 64x64 pixels and then “deep learning super scale” it to 4k and then AI generate 3 fakesuper-sampled frames for every real frame.

  • Arcane2077@sh.itjust.works
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    12 hours ago

    To anyone who hasn’t seen it: The raytracing mode is actually broken and manages to look worse AND less realistic/accurate AMD run like complete ass. It’s not something turning on, and genuinely wild that they shipped something so broken instead of hide it from the options