

Yeah, Calibre is ubiquitous at this point. You really can’t discuss ebooks without it inevitably coming up. Syncing with calibre would be huge, because it would open the door to the single largest library management program in use.
Yeah, Calibre is ubiquitous at this point. You really can’t discuss ebooks without it inevitably coming up. Syncing with calibre would be huge, because it would open the door to the single largest library management program in use.
I’d argue your solution is even worse, because that would actively punish players who had received large bonuses. It would also require more optimized builds, leaving little wiggle-room for mistakes. That was already an issue in the original game, because it assumed you were optimizing your characters well; It was very easy to accidentally wreck your character early on because you didn’t optimize your build, and end up getting one-shotted by mud crabs who were 10x stronger than you.
They did fix the leveling. Instead of getting bonuses based on which skills you leveled up, you simply get a flat 12 points to spend every time you level up. It makes for a much more consistent leveling experience. You don’t need to worry about stupid things like missing a +5 because you accidentally gained a level of Acrobatics, or missing out on bonuses entirely because you leveled twice in a dungeon and didn’t have a chance to sleep.
This mod fixes leveled quest rewards. By default, when you finish a quest, the rewards are scaled to your level. So if you go do the Mehrune’s Razor questline at level 1, you now have a level 1 dagger that is super underwhelming. The mod fixes it, so quests give a set reward, instead of scaling to your level. So now if you rush to get Mehrune’s Razor, you actually get a kickass dagger a level 1, which will carry you through combat for a long time.
Mods are fully supported. The EULA is just a boilerplate “lol don’t cry about it to us when your Realistic Sex v4.20.69 mod breaks the game.”
With a 10 being “they’re already supported”? Like an 8 or a 9. Some of the graphical mods obviously won’t work, but the gameplay mods often just need some minor tweaking to point to updated file names.
There are already hundreds of mods for it, and Vortex works fine with it. The manual modding process is slightly different, but that’s only because there’s no launcher to select your active files or load order; You need to manually specify that in a .txt file. But Vortex can already edit that .txt file automatically, so you can just change your load order in that.
They even left massively obvious bugs intact, like how the magic store in the Imperial City is permanently locked after getting a certain DLC, because the DLC changes the door’s ownership so the shopkeeper can’t unlock it. The given fix is to stealthily break into the shop with lock picks, (which will get you into trouble with the guards if caught), pickpocket the key from the shopkeeper, (which will get you into trouble with the guards if caught), then use that key to open the front door from now on. Because using the key isn’t considered illegal as long as the store is open. So even though the door is still permanently locked, you can just use the key.
All of the old DLC is available in the base game. The deluxe edition adds new horse armor (and a few new weapons and armor sets). But to be clear, the old horse armor is 100% available in the base game.
Source: I’m fuggin playin it right now.
The app has already been inactive for a while now. There hasn’t been any active development in several years. They clearly have no interest in continuing it, and just want to move on to other projects.
Also, you totally glossed over the fact that Plex is simply easier for non-savvy people to set up. Plex provides a unified login experience similar to major streaming services, which Jellyfin simply can’t provide; If your mother-in-law can figure out how to log into Netflix on her TV, she can figure out how to log into Plex too.
And the unfortunate truth is that Plex’s remote access is much easier for 90% of users to figure out. It doesn’t require VPNs or reverse proxies at all. You just forward a port and anyone with access can easily see your server. But my MIL’s TV doesn’t even have access to a Jellyfin app without sideloading. Not to mention the fact that I’d need to walk her through actually setting the app up once it is installed, because there is no unified system for logging in. And if I’m not using a reverse proxy for my Jellyfin server, then I also need to walk her through setting up Tailscale, assuming her TV is even capable of using it at all.
Any single one of those hurdles would make Jellyfin a non-starter if I want to walk my MIL through the setup over the phone, and they’re all currently present. And some of them will never be fixed, by design. For instance, the lack of a unified login page is by design, because a unified login would require a centralized server for the app to phone home too. That centralization is exactly what Jellyfin was made to rebel against, so it’s a problem that will never be “solved”; It is seen by the devs and FOSS enthusiasts as a feature, not an issue.
From a FOSS perspective, Jellyfin is a modern marvel. But it’s definitely not at the same level as Plex when you compare ease of setup or remote access. Jellyfin is fine if you’re just using it locally, or are willing to run Tailscale to connect back to your home network. But if you’re looking for true seamless remote access and need to consider the mother-in-law factor, then Plex is hard to beat.
That’s actually exactly what they did to fix it. They now allow you to flag sinks as bathroom or kitchen sinks, which simply controls whether or not the dish washing function can be accessed.
The way The Sims does it is actually pretty interesting. The individual sims have very little behavioral coding involved. They’re basically just monitoring their individual needs. The vast majority of the objects contain “advertisements” that they broadcast, and the sims can simply look for nearby advertisements to decide on what to do.
Basically, you have a sim. They are simply listening to advertisements that are being broadcasted by the objects around them. Maybe the kitchen sink says “Clean +3” while the shower says “Clean +7”. If the sim’s cleanliness meter is low, they’ll check for local “clean” advertisements and choose one. As their needs get lower and lower, they’ll be more likely to pick stronger advertisements. So a slightly dirty sim will be likely to choose the sink, but a very dirty sim will choose the shower.
Then once they get to the chosen object, the object basically goes “okay, here’s how to interact with me”. The sim simply pulls from that pool of interactions for the specific object. There may be flags for specific interactions based on certain conditions, or certain traits that make a sim more likely to choose one object over another. For instance, if your sim is a witch, they may have specific magical interactions available. Or if a sim has the Active trait, they may be more likely to choose fitness-based advertisements.
This makes adding expansions very easy. You don’t need to do a ton of coding for individual sims, to “teach” them how to use new objects. You simply add new advertisements to the objects you’re adding to the game, and make sure your interactions are properly flagged for the various conditions that can exist. And now those objects can be dropped directly into existing save files without any fuss.
Worth noting that this advertisement system is what caused the infamous “my sim is using the bathroom sink to wash dishes” complaint that plagued the series for so long; the bathroom sink was nicer than the kitchen sink, so it had a better advertisement. The sim wasn’t looking at advertisements based on why they needed a sink. They just knew they needed a sink to wash dishes, and picked the one with the strongest advertisement.
Or give the awards directly to the credited teams, and not to the companies.
We don’t give Oscars to film companies. Imagine if an actor won an Oscar for a movie role, but didn’t walk up on stage to get it because they were already working on another movie. Sounds asinine, right? So why is it accepted in the game dev community?
Any corporate fleet machines, really. Corporate C-suite executives always demand the best laptops on the market… They also demand the newest laptops on the market. Because they can’t be seen with a worse laptop than the graphic artists or the programmers. This means there’s always fresh stock of last year’s corporate laptop hitting the used market. And they’re almost always gently used, because they just sat docked on some executive’s desk for a year, and were only used to answer emails.
Those $2000 laptops often get dropped on eBay for like $250, because the random Accounting person who has to auction them off doesn’t really care how much they sell for; They’re just checking a “was sold to recoup costs” checkbox.