

The characters being blocky minecraft style and their first person hands and weapons looking normal is weird.


The characters being blocky minecraft style and their first person hands and weapons looking normal is weird.


The dumbest part of the article is that the author seems to be blaming Valve for games that chose a kernel level anticheat that only works with Windows and consoles.
But because many anti-cheat apps still aren’t compatible with Linux (hence, SteamOS), installing Windows on Steam hardware is currently the only way that gamers can enjoy titles that require them.
That isn’t even a Windows issue. That is a publisher choosing an anticheat that has stupid limitations.


Seems like Microsoft is who should be supporting Windows. It isn’t like Valve can fix Windows issues as Windows isn’t open source.
Valve offering drivers and notes is what they are able to offer for someone else’s proprietary product.


Pretty sure people don’t like the misleading title.
Ooohhhhh, now I get it.
My first thought was dimming the lights like when a movie starts and that seemed silly.


It wasn’t bad, but it was extremely repetitive because there wasn’t a lot of variety and the aliens never seemed dangerous. Not bad, just mediocre game play and between mission stuff that didn’t hook me or the people I regularly game with. We even play Helldivers 2 which is also repetitive as far as missions go but has an engaging style and game play due to more variety that I wish Fireteams had.
Visually fantastic!


After doing a few rounds I would say the quadcoptor seemed like it spawned way too far from the ships. I think two or three spawns were behind the ships and I spent a very long time just trying to catch up and get blown up. The Shaheed was more fun, could see it and it was fast enough to get a kill.
Didn’t spawn as a ship, might play again on break.


It is really hard to see the quadcoptor while using it. I get the scale factor, but maybe when zoomed out it could not turn into a pixel which makes it hard to see.
Like have a minimum model size and then when zoomed in past that it gets bigger like it does now.
The controls weren’t very clear, is up always increase speed and right left turning relative to the facing? I think so, but it took a lot longer to figure out because I couldn’t visually see which direction the quadcoptor was facing. The direction in the bottom left is better than nothing, but really far from the action and only helpful while trying to chase down the ships.


Plus it will be able to play any game I already own on steam on day one!


Projecting the number of users is a big part of planning for online games to ensure they have infrastructure. Helldivers 2 for example ended up with a playerbase about 4x their expectations when they initially released which is why they ran into server load issues.
A concurrent player count high of only 320 for an estimated 100k active users per month is absolutely hilarious though.


You are a verified user for their account. That is literally using their card with extra steps.
Also, there is frequently an age 13 requirement to be an authorized user which would count for everything except porn.


Using a credit card or an ID are both just using a physical item to ‘verify’ an age of someone who may or may not be that person. Getting a credit card has a minimum age, so the end goal of age ‘verification’ is met either way although the ID has way more personally identifiable information like skin color, actual birth date, gender, etc.
It isn’t like scanning an ID verifies that the person scanning the ID is the person on the computer.


It is the same effectiveness of scanning an ID since that could also be their parent’s.


They are on steam!
https://store.steampowered.com/publisher/ubisoft
I am fairly confident they are one of the companies where when you launch the game you purchased through steam it redirects you to the ubisoft launcher like how some Microsoft games in steam prompt a xbox login. Forza Horizon 5, I’m looking at you.


So the thing is, the server farms for doing Toy Story and ILM server farms for rendering CGI were and are massive, but they were built over time and focused on a particular purpose. The same thing can be done with localized models of LLMs and genAI.
The giants who are buying all the parts and choosing to strain the grid and add polluting energy methods in order to stuff absolutely everything into massive all in one models are a related, but distinct issue, with different goals that encourage shitty practices. Yes, if a game company used the LLM and genAI slop producers tools that is a negative. If they use homegrown or at least dedicated models that are closer in scale to what is already used for CGI then it isn’t automatically a negative.
It is like advertising. A little is fine, because awareness is needed for people to know something exists. Massively invasive methods of jamming advertising into literally every moment of the day is a problem. ChatGPT and OpenAI are the latter and a problem. Or how Nestlé doing literally anything is horrible even though other companies do the same thing without being nearly as horrible.
I would prefer to know what AI tools were used, so that I can avoid the ones using the AI slop machines that are a negative.


As long as it is used as a tool that has human refinement as part of the process it would be comparable to CGI replacing background matte paintings and motion capture replacing manual manipulation of CGI to make movement. Gollum worked because of the blend of technologies that were replacing existing practices, but as a new approach and not a cost cutting measure.
The problem is entirely about using the output directly as a replacement for humans to cut costs, not having another tool that can be used as part of a process. This is coming from someone who absolutely hates LLM and genAI slop, which is taking the horrible approach.
That’s the neat part, you don’t!