• Rothe@piefed.social
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      4 hours ago

      Most people already have. It is just that it has a small hardcore fanbase, which behaves oddly cult-like. As long as you don’t move in those circles you will never hear of the game except for when they fuck up so badly that even game journalists are reminded that the game exists.

    • ripcord@lemmy.world
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      11 hours ago

      I hear about it 1-2 times a year at this point.

      Each time almost nothing has changed.

  • NigelFrobisher@aussie.zone
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    14 hours ago

    Maybe they will finally release it just as gaming computers become totally unaffordable and everyone gets into yo-yoing instead.

  • ZkhqrD5o@lemmy.world
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    15 hours ago

    14 years of development, 1 billion dollars, and the tech demo is all they have to show for it. Bruh.

  • Zizzy@lemmy.blahaj.zone
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    18 hours ago

    Everytime i see star citizen it frustrates me because the comments are 90% dumb. It has predatory monetization, it has been in development hell, it has been a great disappointment to many people.

    Its not a scam. You can pay money and log into the game right now and play. Theyve done some technically very impressive stuff (that doesnt help the game at all, potentially hurts it, definitely contributes to the devlopment hell), and people do have fun. There is an actual game with mechanics. I would argue those mechanics arent fleshed out or fun enough and dont work well, but thats subjective.

    I paid like $20 very early on knowing backing things is a risk. It didnt really pay off for what i wanted, but i still had some fun flying ships around, racing them and exploring. I dont recommend it, its ran terribly and performance is bad for obvious reasons, etc. but its still not a scam or equivalent to slop.

    • dreamkeeper@literature.cafe
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      11 hours ago

      I wouldn’t call it a scam either. Just another shitty game farming whales. They actually refunded me so there’s that. I wasted an hour of my life on that thing.

      It’s a shame because you can see the potential, there’s nothing else quite like it. You can wake up in your apartment, walk around the city/base you’re in, take a train to the spaceport, find your hangar, get in your ship, start your ship, take off and go somewhere. It has potential to be incredibly immersive but it’s beyond clear the devs don’t care about making it into a good game.

      The controls are totally bizarre, unintuitive, and poorly designed. Everything you do is bugged in some way. The performance is ass. Terrible and confusing HUD design. The game is a complete chore to play. Got my refund and I’ll never even consider going back.

    • Mac@mander.xyz
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      14 hours ago

      Just because you’re okay with it doesn’t make it not a scam.
      False advertising is a scam.
      SC is a scam.

      • Zizzy@lemmy.blahaj.zone
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        12 hours ago

        A game being shitty isnt false advertising. This is such a loose way to define scams that it actually hurts calling real scams out

        • Mac@mander.xyz
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          11 hours ago

          I agree on both points but there’s a difference between Halo 4 being genuinely ass (shitty) and No Man’s Sky releasing on false promises and outright lies (false advertising).
          One of these i consider a genuine scam (upon release, anyway).

          Admittedly, I’m not the authority on SC; where would you place it on the scale? Because from what ive heard there were/are lots of empty promises.

    • CrypticCoffee@lemmy.ml
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      17 hours ago

      It’s less a game and more a sim. They’ll not fix broken box missions, but spend weeks on fart mechanics. Either they are incompetent or intentionally stalling. I personally believe the latter.

      They don’t intend to leave alpha because they’re making money from ship sales. It’s pretty, but it’s not fun when you run, and boom, you dead. 45 mins to get back there.

      Even scams have valid products behind them.

    • cecilkorik@lemmy.ca
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      15 hours ago

      Correct, it is a development nightmare yes, it is beyond ridiculously delayed, it is overhyped, it is overpriced, it is predatory, it is stupid in countless ways, but a scam is intentionally fraudulent and anyone making that claim of Star Citizen is being disingenuous. It is a game being actively developed by idiotic, toxic, malignant narcissists powered largely by self-absorbed vanity, but that’s not the same thing as a scam perpetrated by fraudsters. They’re both very, very bad, but they’re also very, very much not the same thing and we should stop confusing such basic concepts with each other.

      • WalleyeWarrior@midwest.social
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        8 hours ago

        Bernie Madoff and Sam Bankman-Fried didn’t start their companies with the intention to defraud their customers. But they quickly found themselves in too deep and the only thing they could do was ask for money to keep it afloat as long as they could. The only difference between those ventures and Star Citizen is that Star Citizen hasn’t collapsed under its own weight yet.

    • WalleyeWarrior@midwest.social
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      9 hours ago

      It’s no different than all those NFT based games from 6 years ago, only this is 10x bigger than any of them ever got. No actual game will ever be released, everyone who paid as much on a digital ship as an actual used car will ever get to properly fly it as they were promised.

      • Jiral@lemmy.world
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        5 hours ago

        That is obvious nonsense. While it is an everlasting beta version it contains a lot of content and innovative stuff. It just doesn’t really work and likely never will. NFT cash grabs on the other side had little to no content, certainly no innovative code at all. The comoarison diesn’t fly.

    • Skipcast@lemmy.world
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      20 hours ago

      Is a heavily mismanaged game. Calling it a scam would be a misuse of the word.

      • UnderpantsWeevil@lemmy.world
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        20 hours ago

        You only have to visit the secondary market for SC in-game merch to find the scammy bits. The funny this isn’t that this game is fully of overpriced, stupid bullshit. It’s that six developers who fell out the back of the Wing Commander franchise found a way to bilk people for billions of dollars by creating the thing Mark Zuckerberg has been losing 10x as much on for just as long.

        Digital real estate. Digital in-game businesses. Digital currency. A clumsy interface with dogshit codebase to match that’s sagging under its own technical debt and still ten years behind the development curve. Star Citizen is the Metaverse.

      • WalleyeWarrior@midwest.social
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        9 hours ago

        Those were all at least playable games, and the world Cup editions of FIFA at least came out ever 4 years and had meaningful differences from the previous world Cup edition. And weren’t just a glorified NFT scam

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    21 hours ago

    This game has been in development for a decade with near-unlimited funding. Jesus christ guys, this has been plenty of time to get your shit together.

  • rozodru@piefed.world
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    18 hours ago

    did it surprise me that Star Citizen is still a buggy mess? no, I expected as much.

    What surprised me was the sheer unprofessional-ism from everyone involved in that stream minus the Ollie guy. That Jared is a HUGE douche nozzel and if he ever worked on one of my teams and acted that way towards other employees I’d throw is ass out of the door. the fact he acts this way on a LIVE stream is truly mind blowing. I mean your company is funded literally by the people watching your stream and you act this way? The tree other devs sitting there couldn’t give a rats ass about any of this. They know the game is broken, they know the game will never get released, but why should they care as long as they get paid? they know it’s a joke and treat it as such.

    If you continue to pledge/support this game you’re a bigger idiot than the people on that stream.

    • calliope@retrolemmy.com
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      16 hours ago

      Yep, you’re totally right.

      leading to a deeply uncomfortable moment where Jared Huckaby, content director on the game, leans behind Hull and says: “We’re at time—it’s your show, wrap it up.”

      Doing this to someone in public is something a dickhead would do. When someone tells you who they are, believe them the first time.

      • rozodru@piefed.world
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        15 hours ago

        what’s even more of a dick move is in the beginning it was all “we” “us” “the team” etc and then when things go south, as those fucking idiots SHOULD have expected it would, suddenly it’s “your show”.

        These people aren’t building a game for market. They’re a bunch of children that have managed to covince other children to give them money to the tune of $1billion dollars. I mean hell you can look at their pledge tracker for the proof in the pudding. the stream was august 3rd and 2-3 days later players pledged another $500k in a day. ONLY NOW that people picked up on the fact that this steam even happened are people ranting and raving over it.

        Just take a look at the starcitizen subreddit. Someone should study that subreddit because everyone there has stockholm syndrome. So many posts of “maybe now they’ll start to produce something” like these fools are going to KEEP giving them money.

        Just provide a user base the bare minimum with pretty graphics and the cash will flow.

  • TommySoda@lemmy.world
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    19 hours ago

    As someone that has wasted 100s of hours into Star Citizen I don’t think I ever really liked that game as much as I convinced myself I did. Turns out I liked the game only because of what I thought the game could be instead of what it actually was. All my friends are trying to get me back into it but I just can’t do it anymore. I probably only ever enjoyed 10% of my total playtime on that game as the other 90% was spent fighting the gargantuan technical issues, performance issues, game breaking bugs, and general jank. The game is all vibe and promises without an actual fun experience underneath.

    • themoken@startrek.website
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      17 hours ago

      Turns out I liked the game only because of what I thought the game could be instead of what it actually was.

      I never played Star Citizen, but this is kinda where I ended up with No Man’s Sky. I played it at launch and again earlier this year and there’s definitely some fun to be had but nothing fits together right, or feels fully realized. NMS lost a coherent vision of the game at some point and eventually it just made me itch to play better games that were more focused.

      • TommySoda@lemmy.world
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        16 hours ago

        If that’s your opinion on No Man’s Sky than I don’t think you should ever play Star Citizen. I’ve played both a bunch yet with No Man’s Sky I’ve at least actually had fun even though they both suffer similar issues. Star Citizen barely even functions as a game at this point.

    • socsa@piefed.social
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      14 hours ago

      The original Arena Commander was fun until they gave into the “muh HOTAS” crowd and nerfed the actually fun combat mechanics.

  • otacon239@lemmy.world
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    19 hours ago

    For anyone who wants to play an actually developed space game that has many (not all) of the features of SC, I recommend checking out Elite:Dangerous. It was a fully released game 10 years ago and is still receiving content updates regularly.

    • chunkystyles@sopuli.xyz
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      7 hours ago

      I enjoyed my time with that game for a while. Then it got tedious. It’s a mile wide and an inch deep.

    • SkyezOpen@lemmy.world
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      15 hours ago

      I’m gonna say elite is generally a hard sell because of the steep learning curve. I love it and have over 1,300 hours, but only after a friend brought me back because I was so lost my first time playing it. I similarly quit trying the on-foot stuff on 3 separate occasions because it’s so difficult to figure it out, and failing a mission often results in a fine or bounty you have to then find an interstellar factor to pay off.

      Then there’s the engineer grind. I won’t speak on that here.

      It’s frustrating because the game is incredibly deep with faction mechanics, system states, market demands, etc. but all of that is basically inaccessible in any reasonable manner without 3rd party tools. Outside that your options are exploration, shipping, combat, mining, and that’s about it.

      That said, if you want a somewhat realistic space sim, it’s probably the best you can find. Just make sure you have a guide and inara.cz bookmarked.

      • gusgalarnyk@lemmy.world
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        12 hours ago

        See I don’t really think Elite scratches my space pilot itch very well, and so I don’t really recommend it to people and I don’t think it’s because it’s too complex or challenging - in fact the exact opposite. I found elite dangerous extremely shallow, missing nearly any engaging game loop that I could sink my teeth into. Granted this was 3 years ago but I’ve watched the content updates and they haven’t seemed very large.

        I like the flying but the combat seems rather dull with very little progression or optimization capable. Like comparing ED to something like an ARPG or a Dark Souls, there just isn’t good itemization or “character” building last I played.

        I liked the trading but there wasn’t a ton going on around the logistics sim to make it really exciting, like flying place to place wasn’t hard and interdictions were rarely challenging and the ship ladder felt kinda small. Mining also felt like the only other thing to do and again, not even a heavily compelling minigame.

        They introduced planet side first person shooting stuff and that looked appealing as a new mechanic but it never grew into something that got me to return.

        I guess I’m saying to anyone considering it but worried about complexity, give it a go it’s still a fun sim for most people for at least a couple dozen hours. Some people will find hundreds of hours of fun. I personally, and I think a lot of people, will find it lacking though from a space game perspective and there is still a massive hole in the market for a real AAA space sim game to come fill.

        • SkyezOpen@lemmy.world
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          9 hours ago

          To your second point, meaningful progression is locked behind engineering, and a little behind powerplay. Yeah you can get a ship and A rank every module but it won’t hold a candle to a fully engineered build.

          But yeah, there are some cool things you can do in the game but the core loop is shallow and grindy as hell. I spent most of my time unlocking engineers, making money, and farming materials to the point where I can get just about anything I want. I feel like cartman in the WoW episode saying “now we can finally play the game” after 1000 hours. Though I did finally join a squadron and that gave me a bunch of stuff to help with. One guy has a carrier and we farmed an assload of minerals and then picked up and turned in a whole bunch of 25m-50m credit mining missions all at once so that was kinda cool.

          Oh they also added operations, which are basically multiplayer missions you can join a lobby for, and you don’t actually have to physically be anywhere specific. It’s a huge quality of life upgrade because previously you’d have to actually be in the same system or use telepresence which doesn’t let the telepresence crewmember to use their own ship.

      • otacon239@lemmy.world
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        15 hours ago

        This has been massively improved over the years with the introduction of Exobiology. Just about any new player can get into a ship worth a few mil and be collecting hundreds of millions of credits within a few hours without the need to consult a spreadsheet.

        You certainly can min-max far beyond that point as you mentioned with external tools, but the feeling of ships or mission types being inaccessible is pretty much gone.

        As an aside, I’m currently working on a guide to solve many of the issues you’re describing. Right now, it’s for my personal squadron, but I plan to expand this to a public sister site eventually.

        https://oa.omnigon.network/

        I’m also working on a video series to introduce the game. This is part 1 of 3: https://youtu.be/c9xS9tcn4sk

    • eleijeep@piefed.social
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      16 hours ago

      I have 1000s of hours in Elite: Dangerous since 2016 and I would still play it if I didn’t have other real-life commitments. I’ve spent probably half that time in VR which was awesome. I dropped off when they added FPS gameplay that didn’t have great VR support, but I can’t think of another space game that I’ve played that gave me the same feeling that Elite did.

    • Captain Aggravated@sh.itjust.works
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      14 hours ago

      Was Star Citizen scope creeped?

      I seem to remember it kind of always being sold as one of those “do everything for everyone” games that can’t possibly exist. Fly spaceships to different planets, be a bounty hunter, be a cargo freighter, go way out in the wilderness and explore, be a back alley prostitute, get into fist fights, join the navy, run a government. Meanwhile what they’ve made is a marginally Elite: Dangerous without an actual game in it.

      • Ashtear@piefed.social
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        12 hours ago

        This was always my read on it, too. The scope was ridiculous from the jump, which fits Chris Roberts’s MO. Only reason he ever put games out was because he used to have someone over his shoulder telling him to knock it off.

        • Captain Aggravated@sh.itjust.works
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          9 hours ago

          Star Citizen isn’t the only game in the “be all other video games simultaneously” genre, I mean remember Peter Molyneux’s Fable? But that eventually came out with a reasonable RPG scope. Star Citizen is the extreme example, that has gone the farthest with the least to show for it.

          • Ashtear@piefed.social
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            6 hours ago

            I always saw Molyneux as more of the “traditional” hype man (or conman) in the video game space. Promise the world, but actually deliver some lesser product.

            I genuinely think Roberts is just unhinged in this way (or maybe he was before he got this ridiculous endless funding stream). Grand visions that he won’t let the minor annoyances of software engineering get in the way of. Tetsuya Takahashi’s another one like that.

          • MoonMelon@lemmy.ml
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            9 hours ago

            The whole thing kind of reminds me of what happened to John Romero when he was given unbelievable amounts of money to found Ion Storm and create Daikatana. But for Star Citizen the money faucet has never turned off.

  • Eternal192@anarchist.nexus
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    20 hours ago

    Hello Games has been showing how it should be done for years and while NMS did have a rocky start and you have to dig a bit to understand why it was released in such a state, they have strived to deliver on the promises they made before release and they did it with far less than Star Citizen has received and they have a stable game after years of content releases which were all free and Star Citizen couldn’t showcase their game in working condition even in perfect conditions that was supposed to show the finished game, the whole stream was embarrassing bickering and has shown that not 1 cent was invested properly.

    • Switorik@sh.itjust.works
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      19 hours ago

      NMS is a mile wide and an inch deep. Nothing you do feels like it has meaning, the story is meh, the gathering feels like it’s a placeholder, ships are only collected for looks, the graphics are ok.

      This isn’t a good comparison.

      • ripcord@lemmy.world
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        10 hours ago

        None of the pieces seem finished, yet they keep adding more.

        Still, I’ve gotten way more than my money’s worth out of it.

      • TommySoda@lemmy.world
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        19 hours ago

        Yeah but I’d honestly say the same for Star Citizen. Nothing you do feels like it has any meaning as they wipe he servers twice a year and the only way to make real progress is to spend real money, there literally is no story outside of world building and subtle lore, all the missions and mining feel like they are placeholder and more than half the time don’t even work depending on the update, ships are mostly just for looks and the majority of the features inside them are bare bones at best, and the graphics are pretty good if you can even run the game at 60 fps and ignore all the glaring graphical glitches.

        I’ve probably played the same amount of time in both games and my opinion of both is usually the same with “this games could be so much better.” The only difference is that I actually have fun in NMS whereas in Star Citizen I spend most of my time fighting the game in an attempt to come out the other side with any sense of actually having fun. Star Citizen is such a time suck that most days I’d play it I’d come out the other side and realize I literally didn’t even do anything besides constantly play catch up because the game fucked me over in some way.

      • Eternal192@anarchist.nexus
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        17 hours ago

        You may not like the comparison but NMS is a finished game, it was released in 2016 and has since improved massively while 14 years later and a billion dollars and Star Citizen is still a broken mess.

        • Switorik@sh.itjust.works
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          16 hours ago

          NMS is boring. I’m trying hard to like it but nothing you do feels meaningful. You get handed anything you want. Fly through a few systems and heres a free freighter. Set up a mining outpost and money means nothing anymore. Watch a twitch stream and get s+ ships for free. Nothing feels rewarding because it’s all handed to you.

      • iamthetot@piefed.ca
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        19 hours ago

        I mean, it’s a sandbox survival game. If you don’t like that genre, you’re not likely to enjoy NMS no matter how much they add or improve to the game.

        • dubyakay@lemmy.ca
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          8 hours ago

          Project Zomboid is a sandbox survival game. NMS is a shallow lake that you get tossed into that has floaties within reach everywhere.

  • Asafum@lemmy.world
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    19 hours ago

    Woooowwwww tell me you don’t know sc without telling me you don’t know sc and barely payed attention…

    I’m in the middle of watching it to see what everyone is flipping out about and already 2 things they said right off the bat shows they don’t follow the development. The guy Elliot who says “you being up you being down doesn’t matter” is joking that’s literally his personality and he gets shit on all the time by other devs and streamers, it’s like a joke to pick on Elliot and he dishes back, it’s not some mean spirited thing being brought on by a failing stream. Hell the very beginning starts off with (paraphrasing) “let’s introduce our great devs, oh and Elliot.”

    The “just close your eyes” wasn’t about any glitch either… He literally said he took care of the enemies and one of the guys calls him out saying there was one right there that he had to take care of so he says no there wasn’t just close your eyes, again joking I might be misremembering this part, he did say something about not needing a fuse, I don’t feel like going back to disprove this so I’ll just leave it and own it up to my own failure to remember.

    I know it’s everyone’s favorite pass time to shit on star citizen, but being over an hour into the stream before I stopped for lunch I don’t see anything they’re all bitching about…

    • ripcord@lemmy.world
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      10 hours ago

      Dude it is still barely a game after all this time and that’s only barely more true than in 2016.

      I had more fun fucking around Olisar and Jump

    • smiletolerantly@awful.systems
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      18 hours ago

      I heard about star citizen when I was a teen, and it looked soooo cool. Unfortunately my PC was not strong enough. So I saved up for months to buy a PC specifically to play Star Citizen. Finally, I had all the upgrades I needed for the PC. Started excitedly pouring over Roberts Space Industries to pick my ship. Noticed the pricing model was… Off. In fact, this felt like a scam. Hold on, there’s no real game I could actually play? Decided to hold off until something released I could play, ideally with friends, and ideally via a less obfuscated pricing model.

      Anyways, I’ve checked in with SC about once a year since. I’m about to begin the process to finance a house with my girlfriend of 9 years. Exciting times ahead.

      I’m pretty sire SC won’t have released anything close to what was promised in 2012 by the time I retire, MUCH less anything promised since.

      (Btw I was not a smart teen. I fell for lots of things and lost money to scams and stupid games. I got lucky with SC, because in an alternate universe, I might also be stuck in sunk cost fallacy.)

  • L0rdMathias@sh.itjust.works
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    19 hours ago

    If someone lacks skill, creativity, and the fundamental ability to learn new things, it doesn’t matter how much money or time they are given. Slop Citizen lmao.