I seem to remember it kind of always being sold as one of those “do everything for everyone” games that can’t possibly exist. Fly spaceships to different planets, be a bounty hunter, be a cargo freighter, go way out in the wilderness and explore, be a back alley prostitute, get into fist fights, join the navy, run a government. Meanwhile what they’ve made is a marginally Elite: Dangerous without an actual game in it.
This was always my read on it, too. The scope was ridiculous from the jump, which fits Chris Roberts’s MO. Only reason he ever put games out was because he used to have someone over his shoulder telling him to knock it off.
Star Citizen isn’t the only game in the “be all other video games simultaneously” genre, I mean remember Peter Molyneux’s Fable? But that eventually came out with a reasonable RPG scope. Star Citizen is the extreme example, that has gone the farthest with the least to show for it.
I always saw Molyneux as more of the “traditional” hype man (or conman) in the video game space. Promise the world, but actually deliver some lesser product.
I genuinely think Roberts is just unhinged in this way (or maybe he was before he got this ridiculous endless funding stream). Grand visions that he won’t let the minor annoyances of software engineering get in the way of. Tetsuya Takahashi’s another one like that.
The whole thing kind of reminds me of what happened to John Romero when he was given unbelievable amounts of money to found Ion Storm and create Daikatana. But for Star Citizen the money faucet has never turned off.
Scope Creep Simulator
Was Star Citizen scope creeped?
I seem to remember it kind of always being sold as one of those “do everything for everyone” games that can’t possibly exist. Fly spaceships to different planets, be a bounty hunter, be a cargo freighter, go way out in the wilderness and explore, be a back alley prostitute, get into fist fights, join the navy, run a government. Meanwhile what they’ve made is a marginally Elite: Dangerous without an actual game in it.
look up the original Kickstarter and what those backers were sold. What we have here is an entirely different game.
This was always my read on it, too. The scope was ridiculous from the jump, which fits Chris Roberts’s MO. Only reason he ever put games out was because he used to have someone over his shoulder telling him to knock it off.
Star Citizen isn’t the only game in the “be all other video games simultaneously” genre, I mean remember Peter Molyneux’s Fable? But that eventually came out with a reasonable RPG scope. Star Citizen is the extreme example, that has gone the farthest with the least to show for it.
I always saw Molyneux as more of the “traditional” hype man (or conman) in the video game space. Promise the world, but actually deliver some lesser product.
I genuinely think Roberts is just unhinged in this way (or maybe he was before he got this ridiculous endless funding stream). Grand visions that he won’t let the minor annoyances of software engineering get in the way of. Tetsuya Takahashi’s another one like that.
The whole thing kind of reminds me of what happened to John Romero when he was given unbelievable amounts of money to found Ion Storm and create Daikatana. But for Star Citizen the money faucet has never turned off.
Oh yeah! I forgot about Daikatana. Are we still all John Romero’s bitch?
Yes