Apparently, Valve keeps getting builds that were never run through Steam at all, which is how games end up with broken launch options or missing depots.

  • BlackAura@lemmy.world
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    5 hours ago

    Four months or so Blizzard dropped a new season for Diablo 4 (along with a new game update), while being “Steam Deck Verified” and the new version of the game didn’t launch at all on Linux anymore.

    The Proton team had to make an experimental Proton build which took around a day before it was fixed iirc.

    So really, even AAA devs can’t seem to test launching their games for all scenarios.

  • Björn@swg-empire.de
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    7 hours ago

    Reminds me of the new Simon the Sorcerer game. The Linux build used a script to launch the actual game. The only thing the script did was to call the game’s binary. Trouble was that they misspelled the binary. Just launching it once would have shown them the error.

  • codydodd@lemmy.ca
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    7 hours ago

    Meanwhile we were so afraid to hit submit we tested for months even if we were just launching a playtest build. Sweating before every early build submission and our steam review.

    Even if it was actually a rubber stamp im glad we took so much care and am glad steam is setting up more tests like this.

    • nastronot@lemmy.zip
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      3 hours ago

      Don’t stop caring just because others don’t. Do it for yourself. It will show. Proud of you.

    • Titanna@lemmy.blahaj.zone
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      6 hours ago

      Glad there’s some devs who do care. Do You mean any specific title here?

      This new law is probably aimed against ai slops or/and super bugged self crashing crap… bethesda :V

      • codydodd@lemmy.ca
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        1 hour ago

        I am a co founder of Hermertia Wars. Bunch of indie devs making our dream come true by working on an Action RTS that takes characters from our 13+ year lore playing minecraft community, and makes them heros you control while recruiting villagers, soldiers, and directing economy. Like AOE/warcraft 3 meets smash bros. Early game. We have a long project in mind. Would love new playtesters or meet folks interested in indie dev :). We are also a workers cooperative which is the best part.

  • thingsiplay@lemmy.ml
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    6 hours ago

    We are now living in time where the platform holder asks the developers to at least play their game for 5 minutes. The quality bar is that low.

    • Zorque@lemmy.world
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      5 hours ago

      Tim McSweeney next week:

      Steam’s terrible choice to demand that developers play their own game is incredibly anti-consumer and is cyber-bullying me specifically. How can anyone compete in such an unfair ecosystem?

      • zikzak025@lemmy.world
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        7 hours ago

        For real.

        If it were me, I’d probably be swinging the pendulum too far in the other direction, but I’d prefer that the developers clear the whole game to make sure the whole thing works. Submit enough gameplay data to prove that every achievement is unlockable.

        • Bugamn@lemmy.zip
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          4 hours ago

          Every achievement is too much. Some achievements are pure time sinks, and some are designed to be hard to be completed.

          • zikzak025@lemmy.world
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            3 hours ago

            I said what I said. Every. Achievement.

            (Half joking, but also half serious. It sucks when people accomplish something crazy difficult only to learn that the game is bugged and the achievement fails to unlock or the criteria can’t be met)

        • begrudgedcarfolk@sh.itjust.works
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          6 hours ago

          That was my initial thought, however it may seem unreasonable as some studios develop for multiple storefronts and/or platforms. Should they play the entirety of their game on every platform or storefront, probably, but testing is like security, they don’t really care about it because it’s not a money maker.

          I miss the days of old when a game would launch mostly bug free (with a few minor exceptions).

  • Th4tGuyII@fedia.io
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    6 hours ago

    5 minutes is paltry. Devs should be required to submit an uncut recording of the first 30 minutes of gameplay from launching via Steam before they can release a game or push an update.

    I don’t think that’s an unreasonable demand, cause if a game can’t launch or survive 30 minutes of normal gameplay, it shouldn’t be on the store for people to waste their time and/or money on.

    • Ricky Rigatoni@piefed.zip
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      4 hours ago

      2 hours. If 2 hours is enough gameplay to completely lock us out of getting a refund, it’s the bare minimum for devs to play their own game.

    • Chozo@fedia.io
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      6 hours ago

      5 minutes is paltry.

      Yes, but I feel like this is intended more to curb AI-generated games that are submitted to Steam without any testing. This is just adding a layer of “a human (or something close-enough to a human) launched the game and didn’t find it immediately unsuitable for public release”, which I guess wasn’t there before.

  • NaibofTabr@infosec.pub
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    7 hours ago

    Can it verify that the player did more than just sit at the main menu? actually started the game?

    Also, hopefully this will cut down on long unskippable opening cutscenes.

    Valve should require video of a full game launch through Steam, through the main menu and then starting a new game, with at least five minutes of actual gameplay to verify that it’s not a crashy mess.

    Also also, it should be required for every major update, not just the initial product listing, along with a list of test platform specs.