

Unfortunately the reality is, that developers don’t have all time of the world. They have deadlines to meet and focus on the thing that is in their mind the most important at the moment. For AAA it often means high quality textures and advanced tech like RayTracing, while they have less time to optimize it for weak hardware. On the other side some devs optimize for low hardware and then they don’t get the attention in the media they want to have, by having the greatest and biggest graphics. So they start optimizing later if the game is not too buggy and it is a success, so they get the greenlight to do more work on it.
Off course I simplify and it depends on the teams and publishers and so on. The point I am making is, that its not as easy a decision as we think or hope it would be. Especially because publishers force some decisions, regardless of what the developers or gamers want to have or need.
And not enough time to dig the grave…