Apparently, Valve keeps getting builds that were never run through Steam at all, which is how games end up with broken launch options or missing depots.
Apparently, Valve keeps getting builds that were never run through Steam at all, which is how games end up with broken launch options or missing depots.
That was my initial thought, however it may seem unreasonable as some studios develop for multiple storefronts and/or platforms. Should they play the entirety of their game on every platform or storefront, probably, but testing is like security, they don’t really care about it because it’s not a money maker.
I miss the days of old when a game would launch mostly bug free (with a few minor exceptions).