The amount of times they say that NPCs are now “AI” powered not only makes me sick, but also leads me to believe that they are, in fact, not backed by ML.
I think you’re misunderstanding this. AI has always been a term for algorithms controlling NPCs, including simple ones like the enemies in a mario game. Nowhere does it say anything about ML, so it seems like (if the rumors are true) its just a much improved version of their existing AI tech, A.K.A. very fancy state machines and navigation algorithms.
Then they shouldn’t call this ‘AI’.
I’m extremely pedantic about this. Especially if they say it half a dozen times in one sentence. Blocked that shit site.
The game industry has been calling that stuff AI for like nearly 40 years man.
LLMs need to stop using the term AI, there’s more intelligence in a Half life npc than in a llm.
Except both are not intelligent, and both are now overusing the term to an absurd level. They chose to not write “Valve made NPC AI more efficient”, they wrote multiple paragraphs with all sentences basically repeating “AI, AI”. Calling something AI once because that’s always how it’s been - dumb but ok, but it’s just used as SEO and clickbait now.
Once again, the gaming industry has used this term for a long time before these LLMs came and took it to push their LLMs.
You can argue the is a form of intelligence going on that is artificial with the enemies in videogames, they have to react to the character and the actions that character takes which aren’t a pre determined scripted thing, so the NPCs have to make a decision on how they go about it, using one of the options it has. Which is exactly how say a security guard would think, they have a set amount of things they can do, they make a decision based off those choices and the actions of the ‘player’ and then perform said action.
where people go wrong is assuming the term artificial intelligence means something that thinks and acts like a human, but it’s not.
The over use of the term AI is annoying, but the gaming industry isn’t jumping onto a trend when using this term for how their bots think and react, now if you were angry about them using AI to develop or generate their games, I’d agree wholeheartedly with you, but we’re not talking about that.
NPCs have had AI since before GoldenEye.
Oh, they are sentient? They can think? NO. THEY CAN’T. IT’S. NOT. AI. STOP CALLING IT THAT. CALL SIMPLE ALGORITHMS ‘AI’ AND I’LL CALL YOU A FUCKING BRAINDEAD DONKEY.
They are not sentient, hence “artificial”.
How old are you?
NPC a.i. has been standard for 40 years. You not liking that term doesn’t change a thing.
Chill out.It’s been a standard term, but you wrote that they have it. But just because some idiots call it that doesn’t mean it is, and especially doesn’t mean it should be repeated.
Jesus christ. Grow up
You’re confusing AGI and AI.
AI has been around since the 1950s. AI techniques/approaches like LLMs are a recent stride forwards toward AGI (Artificial General Intelligence which is the sentience etc you’re referring to).
Its artificial intelligence for an artificial person. They don’t have to think or be sentient or even be smart to be AI. It just needs to be an artificial intelligence.
It’s almost like you’ve never played a video game before.
We’ve been calling enemy logic “AI” since at least the late 1980s. It again has nothing to do with ML, and no we do not need to all change for you because you decided to allow yourself to overreact.
If you were being properly pendantic, you’d realize that the term AI has existed for fucking decades prior to the current LLM boom and even machine learning, and has regularly and repeatedly been used to describe the type of (comparatively) simple algorithms used to manage NPC actions in video games.
You may also know that Valve recieved a shit ton of press praise for the complexity of the algorithms and tricks they used to give their NPCs life in a large number of their previous games. Simulating predator/prey dynamics in aliens, command structure in soldiers, and even making the appearance of troops communicating information audibly (both human soldiers and aliens having specific phrases and sounds for different situations) all in Half Life 1.
With Half Life 2, they made a large stride pushing back against the uncanny valley through how they managed facial animations. They also made groundbreaking use of pathing nodes with different contexts which allowed NPCs to build off the communication and dynamically flank you (outside of the previously common scripted set pieces). Also some stuff that’s escaping me right now with player led platoons.
In Left 4 Dead, they used one set of algorithms to direct the overall PvE match flow, a separate one to handle large groups of enemies as a group, and then even more to manage individual enemy entities when they were close enough to players. Again, groundbreaking for the time, with many PvE and horde defense games since adopting similar “director” algorithms.
In every single aritcle written about this shit, the term AI was used. In articles about monsters in the original DOOM, the term AI was used.
Effectively “it was our word first”.
To quote Pinsplash, fittingly a Half-Life/Source engine modder:
Some have said I should avoid saying AI to avoid confusion with machine learning.
No. NPC AI may not actually be artificial intelligence but nothing in machine learning is true artificial intelligence either and it was our word first. “Our” being gamers. I will not concede any bit of language to dumb-ass tech bros.
This seems like too much complexity, given how small (relatively) Valve is. Then again, Valve is always hard to predict. Basically all their projects are wild moon-shots in one way or another, half their stuff doesn’t make it to market, and they have a long history of fake leaks.
I’l believe it when i see it.
hype intensifies
Oh shit. Here we go agian.
I disbelieve.
Show proof or shut up.
I mean the website and that Valve expert. Not OP.
Half equals 1/2. 1 + 2 = 3. Half Life 3 confirmed!
Valve doesn’t do that.
Game one of a series is their test game to see what works.
Game two is their complete statement in that subject.
They don’t need a game three.
They made 3 more half-life games after the second one…
That’s an interesting thought, but I don’t think it stands up to the slightest bit of scrutiny.
HL3 has been rumored to be on the way for longer than lots of people on the internet have been alive
Valve devs said “we are not working on, and have no plans to re-start work on Half-Life 3” in the recently released HL2 audio commentary. How much clearer to they have to be?
also, go play HL2 with the commentary on, it was awesome and worth the re-visit
I fully believe they are working on the game, whether it gets released when the rumor says, i’ll believe it when it happens. Not worried though, just as long as i get to play it before i die, that will be just fine.
I thought we were on 4 already
Alyx is, I believe, considered a spin-off
Valve insider Tyler McVicker
Yeah nah. He spins wild rumors for clicks, he’s no insider. I’ll wait for a reliable source.
Yeah, he was such a nuisance to Valve and their employees that Valve made a public statement on their twitter calling him out by name to “remind” the public that he had no exclusive insider information and was just a “passionate gamer”.
Tyler got so butthurt that he changed his entire branding away from Valve News Network, swore he’d never cover Valve games again (that didn’t last very long), and to this very day closes his videos with a signoff of “Tyler McVicker, passionate gamer”
Should be on patient gamers as well.
But I’m not holding my breath. Also if this person had any connection with valve they probably don’t any more.
Tyler McVicker has such a good connection with Valve that years ago they made a post on their official twitter calling him out by name to state that he had no exclusive or insider information, labeling him just a “passionate gamer”.
His youtube name was fucking Valve News Network. He swore to never cover Valve games again, which lasted all of maybe three months.