

They are only cosmetic, but absolutely still gambling. That said, the design and use of the market and operations did mean it was far easier to avoid and far cheaper. For example, you could get basically a full loadout of skins, without ever opening a lootbox, for far less. Doesn’t change the fact that the lootboxes in CS (and everything else) need to be regulated though.

Worth reemphasizing that while Valve’s relatively generous trading support makes it easier to sell items, this also isn’t remotely unique to Valve. For a less malicious example, look at every RPG ever, where people have 3rd party sites to buy/sell gold and items. I don’t play enough RPGs to have a specific example, but I have no doubt that something similar exists for MMORPGs that include lootboxes. This also extends to other games too. For example, from my understanding, my War Thunder account is worth about $2000 if I decide to sell it, because I have so many rare items that are now only accessible via loot boxes.
The problem isn’t unique to Valve. They’re just one player in a very, very large market. If this is something people actually care about, we need to crack down on all of it. As it stands, even the current, very clearly illegal practices are ignored.