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Joined 2 years ago
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Cake day: June 16th, 2023

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  • Some additional context to my previous comment: I work tech in the financial industry. I have some experience with payment processors and the stupid amount of bullshit around all this stuff. “They could do both of these things almost instantly” is a big assumption holding the entirety of the weight for your argument.

    Anyway.

    50 Cent was doing a one off publicity stunt, not trying to ensure continued existence as a company. How many mainstream artists are still doing that? I shouldn’t have to say that this is very much an apples and oranges comparison.

    Your other idea has legs, but it’s still suggesting that Valve try entering a game of financial chicken with Visa and Mastercard. Effectively infinite money. And in the meantime most users would just be pissed off at Valve for making it harder to buy anything. We’re already seeing people attack itch.io for not standing up instead of bei g pissed at the payment processors.

    Valve can’t make purchasing through a different processor a requirement for some games but not others because Visa and Mastercard said “stop selling games with this content entirely, or we stop processing your transactions entirely”. So anything they do will have to effect all transactions.

    I’m frustrated Valve didn’t do more, and that they’ve not made any public statements about trying to fight this, but Valve isn’t just leaving money on the table because they’re lazy or dumb.




  • So this is your project? Judging from your username here and the test messages shown in your screenshot here and on the Github. Nemesis.

    Brand new lemmy account with only this post on it.

    And the entire Github codebase is made up of a single commit of all the files 2 hours ago as of the time I’m commenting.

    As I’ve said before with similar posts from (I believe) other users/coders: just be up front about if something you’re posting was your weekend project or just something to fill out a portfolio.


  • Yes, but it still deserves the question to be asked explicitly. I don’t think most iPhone users looking for a music reccomendation app would assume they’d need to selfhost in order to use an app.

    And again, if as the dev he’s not prepared to set up his own server for use to pass basic testing, it begs the question of what exactly he’s expecting out of his end users and if it’s truly a reasonable ask even if they’re prepared to self host



  • Yes, the price is the point. Excel (Office) is that dirt fucking cheap, industry standard, and comes with a bunch of other shit included that can be legitimate value add for a small business.

    If you’re at a firm that has legitimate need for specialized accounting software, you’ll have enough money to get those. But even those generally export to Excel format. Without outing myself too much, I’ve had comsiderable exposure to financial tech over the last decade and less than 10 specialized accounting softwares I’ve seen couldn’t export to Excel. All of those still exported to csv, or “software agnostic excel” if we want to bend things a bit.

    The power of being industry standard for going on 30 years now cannot be overstated.



  • If you were being properly pendantic, you’d realize that the term AI has existed for fucking decades prior to the current LLM boom and even machine learning, and has regularly and repeatedly been used to describe the type of (comparatively) simple algorithms used to manage NPC actions in video games.

    You may also know that Valve recieved a shit ton of press praise for the complexity of the algorithms and tricks they used to give their NPCs life in a large number of their previous games. Simulating predator/prey dynamics in aliens, command structure in soldiers, and even making the appearance of troops communicating information audibly (both human soldiers and aliens having specific phrases and sounds for different situations) all in Half Life 1.

    With Half Life 2, they made a large stride pushing back against the uncanny valley through how they managed facial animations. They also made groundbreaking use of pathing nodes with different contexts which allowed NPCs to build off the communication and dynamically flank you (outside of the previously common scripted set pieces). Also some stuff that’s escaping me right now with player led platoons.

    In Left 4 Dead, they used one set of algorithms to direct the overall PvE match flow, a separate one to handle large groups of enemies as a group, and then even more to manage individual enemy entities when they were close enough to players. Again, groundbreaking for the time, with many PvE and horde defense games since adopting similar “director” algorithms.

    In every single aritcle written about this shit, the term AI was used. In articles about monsters in the original DOOM, the term AI was used.

    Effectively “it was our word first”.