• It depends on the person and the application.

    For most people, when it comes to film, 24 frames a second is the minimum necessary for it to be perceived as fluid motion.

    With a video game, where the user controls the input, 30 frames per second is typically the minimum target necessary for fluid motion; but personally, I only see it become truly fluid at 60 or more.

    You can certainly see a lot more than that and reality doesn’t really operate on frames per second, so there’s no way to know how many FPS becomes more than you’d ever perceive.

    • melsaskca@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 hours ago

      Something to think about. What I’m getting is FPS for analog and FPS plus “refresh rate” for digital.

    • Holytimes@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      8 hours ago

      There is a way! The us air force studies this decades ago. It’s not all that unknown at all and basically never has been.

      It’s just no one actually gives the topic honest consideration and basically just memes ruining any real chance at explanation.