• SnowzSan@lemmy.ca
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    12 hours ago

    See, I don’t mind AI if it’s used for stuff like NPC interactions and what not, but not for the creation of assets or mechanics.

    At least in it’s current iteration, AI can stand out like a sore thumb and once you see it, something is taken away from the experience.

    I don’t think I’ve played a game where I’ve seen AI but this definitely applies to other faucets.

          • SnowzSan@lemmy.ca
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            9 hours ago

            The more you know. I always thought faucet was used colloquially like “another faucet of information.”

            I stand corrected.

            • LostCarcosan@lemmy.today
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              9 hours ago

              Well… Not to confuse the matter but a ‘faucet of information’ could technically be correct, if you’re referring to a source of information. A FACET is like another side of something. A different face, if you will

            • akwd169@sh.itjust.works
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              9 hours ago

              Yeah its more like different facets of the same diamond, in my head at least

              I guess more appropriately would be the same gem cut in different facets

              Idk English is weird lol

            • Rai@lemmy.dbzer0.com
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              8 hours ago

              I never thought about that, but “faucet” in that context totally makes sense too! That’s delightful—my partner had a very similar thing where they thought “SMH” meant “so much hate”, or SMDH “so much damn hate”. In all contexts, it just kinda worked!

    • errer@lemmy.world
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      11 hours ago

      Almost certainly you’ve played a game where some of the code was AI generated. That’s pretty much impossible to notice.

      • SnowzSan@lemmy.ca
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        10 hours ago

        That’s why I’ve said “once you see it.” I’m fully aware of vibe coding and I know it’s useful to help speed things along and cut down development time.

        I think I was more leaning towards assets than anything else, though I’ve seen people argue about mechanics and code, so I figured I’d include it.

      • chunes@lemmy.world
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        6 hours ago

        It’s more noticeable than you think in execution time, memory usage and file size

      • Mirror Giraffe@piefed.social
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        11 hours ago

        I don’t know any coders who doesn’t use any kind of llm help these days. From prompting a snippet to fill blown agents.

        • mnemonicmonkeys@sh.itjust.works
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          7 hours ago

          Engineer/programmer here. Me and my coworker have never used AI to code.

          We have a mature codebase, there’s no point to have an LLM make code for us.

        • mushroommunk@lemmy.today
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          10 hours ago

          Then you’re 100% living in a bubble. High. Full time software engineer who does not use LLMs. Most of my friends do not use LLMs. There’s way more of us than you think

          • Mirror Giraffe@piefed.social
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            9 hours ago

            I’m not saying you don’t exist, and I’m happy for you that you have an opportunity to code yourself, but yeah where I’m at it’s a slumbering art.

        • Badabinski@kbin.earth
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          9 hours ago

          Senior software dev here at a company you know of. I was forced to use Claude for a week at my job and it was absolutely miserable. I hate LLMs and don’t use them in any way, shape, or form. I do spend a lot of time cleaning up the fucking slop written by some of my colleagues who have no qualms about unleashing them on our codebase which is already bursting with tech debt.

          Like, it’s gotten to the point where I check potential new dependencies for AGENTS.md/CLAUDE.md/Claude as a commit co-author/.cursor in .gitignore before I use them. It’s obviously not possible to avoid using code written with LLMs, but I’ve had too many fucking problems at this point, so I’m going to try.

          • Mirror Giraffe@piefed.social
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            7 hours ago

            Oh I agree it creates many problems, especially when going full vibe. I’m a tech lead at a company you will never hear about and we’re being pushed to experiment with llms, trying to find ways to increase productivity.

    • Someonelol@lemmy.dbzer0.com
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      11 hours ago

      Ooh instead of the same shitty dialogue from unimportant NPCs they can vary what they say every time you talk to them? That genuinely sounds like it’d improve immersion but we’re so beyond that level that I don’t find it very appealing at the moment.

      • taiyang@lemmy.world
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        9 hours ago

        Typically NPC dialogue also serves more than immersion, such as helping the player solve a quest or find a hidden thing. Some are for world building, too, but even that might be risky with AI since you may end up with inconsistencies that would actually be counter to immersion in the long run.

        Like, you don’t get actors to ad lib whole scripts in a movie no matter how versed there are in the story.

      • Zahille7@lemmy.world
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        5 hours ago

        Look up the Mantella mod for Skyrim.

        General Sam has a great video showcasing what the mod can do. He literally ends up going on a couple random quests with a fuckin bear because some town guards killed the bear’s friend. It was awesome.

    • shininghero@pawb.social
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      10 hours ago

      The sad part is, it could with a little tweaking.
      But that well has been so heavily poisoned by corporate bubble blowing interests, that attempting anything with it is a potential death sentence for your entire project.