Ooh instead of the same shitty dialogue from unimportant NPCs they can vary what they say every time you talk to them? That genuinely sounds like it’d improve immersion but we’re so beyond that level that I don’t find it very appealing at the moment.
Typically NPC dialogue also serves more than immersion, such as helping the player solve a quest or find a hidden thing. Some are for world building, too, but even that might be risky with AI since you may end up with inconsistencies that would actually be counter to immersion in the long run.
Like, you don’t get actors to ad lib whole scripts in a movie no matter how versed there are in the story.
General Sam has a great video showcasing what the mod can do. He literally ends up going on a couple random quests with a fuckin bear because some town guards killed the bear’s friend. It was awesome.
Ooh instead of the same shitty dialogue from unimportant NPCs they can vary what they say every time you talk to them? That genuinely sounds like it’d improve immersion but we’re so beyond that level that I don’t find it very appealing at the moment.
Typically NPC dialogue also serves more than immersion, such as helping the player solve a quest or find a hidden thing. Some are for world building, too, but even that might be risky with AI since you may end up with inconsistencies that would actually be counter to immersion in the long run.
Like, you don’t get actors to ad lib whole scripts in a movie no matter how versed there are in the story.
Look up the Mantella mod for Skyrim.
General Sam has a great video showcasing what the mod can do. He literally ends up going on a couple random quests with a fuckin bear because some town guards killed the bear’s friend. It was awesome.