• jonathan@piefed.social
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    1 hour ago

    You seem to be suggesting that the release date of a single emulator is the starting point? We’re not supposed to count the prior years? No one tried before that? There’s no prior art that people can build on?

    Lots of projects started and were abandoned. A brief search and I can find at least 2 public projects started over 5 years ago, and many more abandoned efforts.

    • thingsiplay@lemmy.ml
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      45 minutes ago

      Those emulators work differently (shadPS4 doesn’t emulate the entire CPU) and they were nowwhere near in a usable state. shadPS4 didn’t took the work of these prior emulators, its done from scratch. At this point, you just put random arguments without proof. This is not a situation like Switch emulators where they just take prior work and keep working on it. shadPS4 was not 13 years in development. 2 years ago at launch it didn’t even launch a game. They made fast progress in short amount of time. And because the hardware is not emulated fully, you can run it in a relatively “weak” hardware given what its emulated.

      Your previous argument that each generation is exponential harder to emulate is nonsense. That’s my point. Some hardware and generations are much harder than their successors, relatively speaking. PS5 emulation is not that far off from PS4, as the hardware is extremely similar (just stronger, like newer PC is stronger). Compared to previous generation of PS3 which was massively different.