• thingsiplay@lemmy.ml
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    4 hours ago

    I feel like this was probably someone working at GTA IV who sold this. But he is afraid of getting sued, so they invented a story about car boot sale. And who knows if the price is even correct…** /tinfoil-hat**

  • inclementimmigrant@lemmy.world
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    5 hours ago

    That’s pretty dang cool. Just hope that Xbox and Rockstar don’t pull a Sega and call the cops on this guy for buying it and releasing what they found.

    I also do hope that he donates the dev kit, intact, to the gaming preservation museum so this kind of stuff can be reserved for history.

  • OmegaMouse@pawb.social
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    6 hours ago

    Oh neat! I like all the little details in GTA IV like being able to ride the subway - and I imagine a ferry system would have done something similar, but to ‘Happiness Island’? Like the subway, I probably would’ve tried it once but just stolen a boat/helicopter to get there in future.

    I remember the game really blowing my mind when I first played it, mostly in the sense of just how alive the world was. The only other games that have done so (blown my mind in the same way) would probably be Skyrim and Baldur’s Gate 3, which felt so ahead of their time.

    Good memories of just driving around Liberty City, messing with the physics system (usually getting pedestrians arrested by pushing them over and waiting for them to retaliate in front of the cops lol)

    • The Grump@r.nf
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      1 hour ago

      I loved the physics system in GTA IV as it felt so revolutionary back then. If I remember correctly, GTA V didn’t have as elaborate a physics system, likely because the developers wanted the game to run better on the Xbox 360 and PS3 (those machines struggled quite a bit with GTA IV). I guess the easiest way to improve the FPS on those machines was probably to tone down the physics…

      • OmegaMouse@pawb.social
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        6 hours ago

        Yeah, I loved that aspect! Trying to escape from a chase with the car half caved in, full of bullet holes. The driving was so fun.

    • Coelacanth@feddit.nu
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      6 hours ago

      Crazy to hear that about BG3, the world is absolutely static there. NPCs are just standing around waiting for the player and there isn’t even a day/night cycle! The game has its qualities but a living dynamic world really isn’t one of them.

      • OmegaMouse@pawb.social
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        6 hours ago

        Ah sorry I worded that badly - I meant BG3 was another game that blew my mind, not for the same reasons as GTA IV. BG3 impressed me with how interconnected all the systems were and how well the story comes together no matter which angle you come at it from. But yes like you say, the world in that sense isn’t very alive!

        • Coelacanth@feddit.nu
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          5 hours ago

          Ah, gotcha! Yeah that makes more sense. BG3 is very impressive from a systems perspective and how flexible many of the encounters are for sure.