Just a little amusing and not that surprising.

  • thisIsaSuperPrivate@fedinsfw.app
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    18 hours ago

    This is part of art direction and the director is trying to focus the viewer’s attention on a particular area by utilizing it.

    I understand where you’re coming from but utilized well, it is a powerful tool.

      • thisIsaSuperPrivate@fedinsfw.app
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        17 hours ago

        Look, I do hear you, but when there is a director involved and they want to shape the narrative in a particular direction, then that’s one of the tools they have available. It’s just what it is.

        • Zarobi@aussie.zone
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          2 hours ago

          > Player Character walks into a room
          > Control immediately taken away from player
          > Camera slowly pans and zooms to the next door in the room, completely covered in padlocks and chains
          > Pauses for an annoyingly long duration
          > Camera slowly pans left to a climbable wall marked with yellow paint
          > Pause again
          > Camera pans back to POV
          > Character says to sidekick “Hmmmm, that’ll be tough to get through. We should look for another way around”

          Modern gaming narrative direction 👌