Look, I do hear you, but when there is a director involved and they want to shape the narrative in a particular direction, then that’s one of the tools they have available. It’s just what it is.
> Player Character walks into a room
> Control immediately taken away from player
> Camera slowly pans and zooms to the next door in the room, completely covered in padlocks and chains
> Pauses for an annoyingly long duration
> Camera slowly pans left to a climbable wall marked with yellow paint
> Pause again
> Camera pans back to POV
> Character says to sidekick “Hmmmm, that’ll be tough to get through. We should look for another way around”
Look, I do hear you, but when there is a director involved and they want to shape the narrative in a particular direction, then that’s one of the tools they have available. It’s just what it is.
> Player Character walks into a room
> Control immediately taken away from player
> Camera slowly pans and zooms to the next door in the room, completely covered in padlocks and chains
> Pauses for an annoyingly long duration
> Camera slowly pans left to a climbable wall marked with yellow paint
> Pause again
> Camera pans back to POV
> Character says to sidekick “Hmmmm, that’ll be tough to get through. We should look for another way around”
Modern gaming narrative direction 👌
Regardless of the reason, on PCs you fortunately usually have the option to turn that crap off.