• yesman@lemmy.world
    link
    fedilink
    English
    arrow-up
    38
    arrow-down
    2
    ·
    edit-2
    16 hours ago

    drmanhattanonmars.png

    it’s 1995, I can’t afford a virtual boy, but the tech is just around the corner

    it’s 2012, I can’t afford the Oculus Rift, but the tech is just around the corner

    it’s 2026, I can’t afford the Frame, but the tech is just around the corner.

    • Kyrias@lemmy.ca
      link
      fedilink
      English
      arrow-up
      27
      arrow-down
      1
      ·
      15 hours ago

      I mean the tech is here unless you’re looking for full holosuite.

      • Liz@midwest.social
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        12 hours ago

        Not OP, but I’m going to have to wait until we get depth of field going in a headset, which is still a ways out. There are some desktop units for commercial sale to optimists, but that’s it. With the current VR headsets, having the focal distance never change just doesn’t work well for me.

        • Natanael@infosec.pub
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          3 hours ago

          If you want depth of field then that’s doable with eye tracking with foveated rendering which in addition tracks your eyes’ focal point with active global lens adjustment

          Because the only practical alternative is light field displays, which are NOT trivial. We’re talking stacks of prism arrays and stacks of transparent displays or multi-laser projection + stacks of waveguides, etc

        • Master@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          11 hours ago

          Wait… What? The focal distance is the difference in image between the two lensesscreens just like irl via the mkI eyeball…

          • dustletter@piefed.blahaj.zone
            link
            fedilink
            English
            arrow-up
            2
            ·
            9 hours ago

            You’re thinking of parallax, focal distance is about adjusting the curvature of a lens (or your eye) so that objects at that distance appear sharp

    • Blue_Morpho@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      1
      ·
      15 hours ago

      Quest is good and cheap. You can Sideload apps, run Steam VR and never touch a Meta app.

      Doing this actually hurts Meta because it’s assumed Meta underprices the hardware and makes up the difference in software like other consoles. It’s win-win.

    • Hond@piefed.social
      link
      fedilink
      English
      arrow-up
      8
      ·
      15 hours ago

      Yeah, but depending on where you live you can get some dirt cheap kit on the used market. Depending on who you know you probably could even get a headset gifted. I for sure tried to just give away my Rift S to friends.

      Sure, its not the newest shiny thing. But is your PC even powerful enough for these?

      I constantly see people in VR communities which are happy because they sniped a headset for 40 - 100 bucks. Which today is like premium controller money or depending on the game not even the price of a premium edition.

      Best part is if you invest now for the first time you have tons of games of the last 10 years to play. VR still has a content issue. But not if you get that kind of backlog at once. Well, minus a few great games which were lost in time.