• Arcane2077@sh.itjust.works
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    22 hours ago

    This is the same problem real-time ray-tracing had. The difference is that there’s a case to be made for (theoretically) easier-to-implement, physically accurate lighting.

    The slop filter can sometimes look good in promotional stills, which, I guess, is appealing to marketers who want a legally safe way to misrepresent the product they’re selling?

    • IchNichtenLichten@lemmy.wtf
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      22 hours ago

      There are times when ray tracing has blown me away, it can makes games look fantastic. DLSS can look OK in some cases but more often it’s just uncanny valley nightmare fuel.

      • Coelacanth@feddit.nu
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        21 hours ago

        DLSS 5 (slop filter) you mean? Because the regular old upscaling DLSS doesn’t really produce uncanny valley stuff. Only artifacts, and mostly on presets like Performance or Ultra Performance.

        And I do also agree about RT. Cyberpunk and Alan Wake 2 both had great visually impactful ray tracing and GTA 6 (as much as it pains me to say it) looks like a fantastic showcase of real-time lighting.

        • IchNichtenLichten@lemmy.wtf
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          20 hours ago

          Yeah, the slop filter.

          There are some areas in Cyberpunk with the neon and the puddles that look amazing with RT.