• Supercrunchy@programming.dev
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    11 hours ago

    I played splitgate 1 and 2 since the beginning (and I am still checking it out sometimes).

    My feeling is that they launched too early and they wasted too much time on their battle royale mode, probably trying to attract compulsive spenders kids.

    Linux got added shortly after launch, before BR got added if I remember right, which is fair for a beta/early access. But IMHO it went out of beta way too quickly, before they fixed many of the complaints. When they realized they fucked up, they went back into beta and tried to relaunch later (weird move, and probably turned off many of the remaining players).

    IMHO the game problem is that they made it revolve a lot around BR, with not enough map variety for normal arena modes. They clearly wanted BR to be the mode everyone plays most. The arena maps had a distinct lack of portal surfaces, and BR was also weird with a limited amount of portals available, which defeats the game’s selling point. The fans of the game also wanted an arena shooter, not another fortnite.

    Nowadays arena is much better with more maps (they brought back some of the splitgate 1 maps), progression is no longer locked in strange ways and more modes are there.

    It’s a shame they failed so badly that they had to lay off people.

    • thingsiplay@lemmy.ml
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      11 hours ago

      Thanks for the quick summary. So my memory was not completely off the rails. :D This is really sad, because I loved Splitgate 1. I also remember the user comments that the game didn’t look much different in the first trailers before gameplay. Because the team said they will redo the game from scratch, as the original game was never intended to be a big game and reached its limit to what they can do in the engine. I was completely onboard with that explanation to why they needed to built it from scratch as sequel.