The math does not even work with casual mobile games: MS owns King and hence Candy Crush, one of the most popular casual mobile games ever. At its peak Candy Crush had 293 million active monthly (!) players. So even if one is generous, those numbers comes down to some 10 million daily user. They want games that are the equivalent of 100 Candy Crush-es. It is pure folly.
That’s not how daily versus monthly works. If a user logs in for 30 days out of the month they are a single user. I’d guess that 300 million monthly is closer to 40 million daily. Still ridiculous and not close to a billion but a noticable difference.
The math does not even work with casual mobile games: MS owns King and hence Candy Crush, one of the most popular casual mobile games ever. At its peak Candy Crush had 293 million active monthly (!) players. So even if one is generous, those numbers comes down to some 10 million daily user. They want games that are the equivalent of 100 Candy Crush-es. It is pure folly.
That’s not how daily versus monthly works. If a user logs in for 30 days out of the month they are a single user. I’d guess that 300 million monthly is closer to 40 million daily. Still ridiculous and not close to a billion but a noticable difference.
I’m not surprised MS owns the dogshit company that tried to sue any game with the word “saga” in its title