You’re comparing apples and oranges, that’s obviously not the case here. Roguelikes as a genre would cease to exist if every run had to be over 2 hours, but nobody in their right mind would claim it was finished after a single run regardless of how they did.
I don’t. Stanley Parable isn’t a roguelike, never stated it. This is not an apples vs oranges comparison. Its about their playtime for playing the main story. Games offer more than that. And I did not say a single run of the game is finished, but after multiple. Its a story based like game, kind of. The point is, after 1.5 hours one basically has finished the main story with an achievement. But the game offers more than that with achievements and other goals to try out. And that’s my point. You can’t just base the value of a game by finishing it, whatever that means for the game.
According HowLongToBeat both games, Stanley Parable and Paddle Paddle Paddle, have 1.5 hours for Main Story (that includes many playthroughs with varying paths and so on) and 3 hours or 2.5 respectively for Main + Extra. That is what most people would play these games for. Paddle even cost only third of the price of Stanley. My entire point is, one cannot judge a game just by its playtime or more specifically, time to finish it once. If the game is a scam, that is a different story. But its unfair to refund a game at this price after playing it.
I didn’t say SP was a roguelike, I used it as an example of games that ‘finish’ in a short time but have tons of replayability.
We’re getting nowhere with this, it’s fairly clear what my argument is, and that we have very different opinions on this. I’m going to bow out here, good day.
You’re comparing apples and oranges, that’s obviously not the case here. Roguelikes as a genre would cease to exist if every run had to be over 2 hours, but nobody in their right mind would claim it was finished after a single run regardless of how they did.
I don’t. Stanley Parable isn’t a roguelike, never stated it. This is not an apples vs oranges comparison. Its about their playtime for playing the main story. Games offer more than that. And I did not say a single run of the game is finished, but after multiple. Its a story based like game, kind of. The point is, after 1.5 hours one basically has finished the main story with an achievement. But the game offers more than that with achievements and other goals to try out. And that’s my point. You can’t just base the value of a game by finishing it, whatever that means for the game.
According HowLongToBeat both games, Stanley Parable and Paddle Paddle Paddle, have 1.5 hours for Main Story (that includes many playthroughs with varying paths and so on) and 3 hours or 2.5 respectively for Main + Extra. That is what most people would play these games for. Paddle even cost only third of the price of Stanley. My entire point is, one cannot judge a game just by its playtime or more specifically, time to finish it once. If the game is a scam, that is a different story. But its unfair to refund a game at this price after playing it.
I didn’t say SP was a roguelike, I used it as an example of games that ‘finish’ in a short time but have tons of replayability.
We’re getting nowhere with this, it’s fairly clear what my argument is, and that we have very different opinions on this. I’m going to bow out here, good day.