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alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 18 hours ago

Linux gaming is getting faster because Windows APIs are becoming Linux kernel features

www.xda-developers.com

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Linux gaming is getting faster because Windows APIs are becoming Linux kernel features

www.xda-developers.com

alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 18 hours ago
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As time goes on, fewer games than ever are unplayable on Linux
  • grue@lemmy.world
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    13 hours ago

    It’s less of a translation layer and more of a reimplementation. But yes, it does demonstrate how shitty Microsoft is that other people can implement its APIs better than it can.

    • bibbasa@piefed.social
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      11 hours ago

      a reimplementation built from reverse engineering and documentation that lies, meanwhile microsoft are the ones who should know how it all works, but apparently not.

      • qqq@lemmy.world
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        11 hours ago

        https://gitlab.winehq.org/wine/wine/-/wikis/Clean-Room-Guidelines not even standard reverse engineering either. It’s incredibly impressive

      • MisterD@lemmy.ca
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        11 hours ago

        The original code was probably sent through AI optimisation and the comments were lost

    • WesternInfidels@feddit.online
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      10 hours ago

      The news here is that NTSYNC is more efficient than the Linux emulations that came before it, not that it’s faster than the original Windows implementation.

    • 5715@feddit.org
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      11 hours ago

      with less LOC btw

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