• lath@piefed.social
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    4 hours ago

    The concept has been incorporated in games as an automated sequence of a mission, but i can’t recall it being the entire focus.

    I vaguely remember Unreal Tournament and other pvp games having a map centered around giant cannons, either defending or blowing them up. Warframe also has one mission where the player(s) use an enemy giant cannon on an asteroid vs a spaceship and then disable it (temporarily). And of course Doomguy launched himself through one into Mars at some point.

    We like big guns, but no one game comes to mind that fixes on their enormity and technical use.

    • Agent_Karyo@piefed.worldOP
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      3 hours ago

      Yes, there was definitely an Unreal Tournament map built around the cannon.

      I was even curious and it turns out it was an Assault map called Overlord for UT99 based on the WW2 operation.

      https://unreal.fandom.com/wiki/AS-Overlord

      There might have been another one.

      Although you definitely don’t get to manage them on a day to day basis in UT99.