This just gives us more time to weigh the ethical implications of operating giant weaponry for the baddies.
Iron Nest is due Q3 '26 if you need a turret simulator before then.
It’s interesting how it seems indie games releases with a similar genre/concept always come out around the same time, in clusters.
If it’s too good we may have more Planetenverteidigungskanonenkommandant-likes.
Interesting concept, I am surprised something similar have never been done before. That being said, it’s possible that someone made a more primitive version of this gameplay concept on newgrounds and it just never got big.
The concept has been incorporated in games as an automated sequence of a mission, but i can’t recall it being the entire focus.
I vaguely remember Unreal Tournament and other pvp games having a map centered around giant cannons, either defending or blowing them up. Warframe also has one mission where the player(s) use an enemy giant cannon on an asteroid vs a spaceship and then disable it (temporarily). And of course Doomguy launched himself through one into Mars at some point.
We like big guns, but no one game comes to mind that fixes on their enormity and technical use.
Yes, there was definitely an Unreal Tournament map built around the cannon.
I was even curious and it turns out it was an Assault map called Overlord for UT99 based on the WW2 operation.
https://unreal.fandom.com/wiki/AS-Overlord
There might have been another one.
Although you definitely don’t get to manage them on a day to day basis in UT99.
It’s like someone took the concept of Scorched Earth/Gorilla and reimagined it and added a skeumorphic UI.



