• Agent_Karyo@piefed.worldOP
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      2 hours ago

      It’s interesting how it seems indie games releases with a similar genre/concept always come out around the same time, in clusters.

  • Agent_Karyo@piefed.worldOP
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    9 hours ago

    Interesting concept, I am surprised something similar have never been done before. That being said, it’s possible that someone made a more primitive version of this gameplay concept on newgrounds and it just never got big.

    • lath@piefed.social
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      3 hours ago

      The concept has been incorporated in games as an automated sequence of a mission, but i can’t recall it being the entire focus.

      I vaguely remember Unreal Tournament and other pvp games having a map centered around giant cannons, either defending or blowing them up. Warframe also has one mission where the player(s) use an enemy giant cannon on an asteroid vs a spaceship and then disable it (temporarily). And of course Doomguy launched himself through one into Mars at some point.

      We like big guns, but no one game comes to mind that fixes on their enormity and technical use.

      • Agent_Karyo@piefed.worldOP
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        2 hours ago

        Yes, there was definitely an Unreal Tournament map built around the cannon.

        I was even curious and it turns out it was an Assault map called Overlord for UT99 based on the WW2 operation.

        https://unreal.fandom.com/wiki/AS-Overlord

        There might have been another one.

        Although you definitely don’t get to manage them on a day to day basis in UT99.

    • FauxLiving@lemmy.world
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      7 hours ago

      It’s like someone took the concept of Scorched Earth/Gorilla and reimagined it and added a skeumorphic UI.