I can’t quite put a finger on it but everytime I see the footage of AC BF Resynced it kind of looked odd to me. Like even more than the OG version. I think that game triggered the Uncanny Valley Effect for me. Anyone else got that feeling?
Fuck ubishit. Windrose is where it’s at.
This looks like the rendering for a 1990s video game box art
No, because I’m done with Ubisoft.
Not interested in Ubisoft stuff anymore due to their awful human beings currently in management.
But if i were to hazard a guess, I’d say they might have thought to use LLMs for retouching the graphics, like an “AI for the AI” pun.Yeah I said the exact same thing about the characters. They just feel off
My feeling was that the assets were changed, but that the animations stayed the same.
Untouched Gothic 3 had this issue, where far away woods looked off. Well, not only this issue and the community made a tool to change that.
What was it that the community tool changed to fix it?
Some .cfg settings (or was it ini?) related to distance rendering, but with a preview. I can look for my backup if you want to know the name of the tool. There was also a mod to fix the sea rendering glitch.
This game was the trigger that i started to document my changes and keep the tooling around.
Right, the tool was named G3SI (G3 Shader und Ini), even with Handbuch (german), to modify ge3.ini.



