I can’t quite put a finger on it but everytime I see the footage of AC BF Resynced it kind of looked odd to me. Like even more than the OG version. I think that game triggered the Uncanny Valley Effect for me. Anyone else got that feeling?
Fuck ubishit. Windrose is where it’s at.
This looks like the rendering for a 1990s video game box art
No, because I’m done with Ubisoft.
Not interested in Ubisoft stuff anymore due to their awful human beings currently in management.
But if i were to hazard a guess, I’d say they might have thought to use LLMs for retouching the graphics, like an “AI for the AI” pun.My feeling was that the assets were changed, but that the animations stayed the same.
Yeah I said the exact same thing about the characters. They just feel off
Untouched Gothic 3 had this issue, where far away woods looked off. Well, not only this issue and the community made a tool to change that.
What was it that the community tool changed to fix it?
Some .cfg settings (or was it ini?) related to distance rendering, but with a preview. I can look for my backup if you want to know the name of the tool. There was also a mod to fix the sea rendering glitch.
This game was the trigger that i started to document my changes and keep the tooling around.
Right, the tool was named G3SI (G3 Shader und Ini), even with Handbuch (german), to modify ge3.ini.



