Playing it with a PS4 controller and it makes little noises out of the controller’s speaker. The menu notification sounds coming outta there is whatever, but the crunch of Sam’s footfalls coming out as it lightly vibrates is very cool, actually.
Play is a little janky on the Steam Deck, but plenty manageable on Low settings. Been using it in combo with the Steam Dock and it works well enough, but I prefer playing on the PC with my 3060 TI in there for the pretty graphics.
Both the Death Stranding games do a really good job of using the controller features. I see why rocking a crying baby gets a bit tedious but the touchpad, built in speaker and dual sense on the Playstation control are actually amazing when utilised by games.
It’s a shame that the PS controller isn’t more utilised by developers and Xbox became the standard.
It’s a shame that the PS controller isn’t more utilised by developers and Xbox became the standard.
Blame Sony for not putting out PC drivers for their shit until well after Microsoft got the Xbox controller to be standard everywhere by supporting it on PC back in the days of the 360.
This is only partially true, Xinput was by default on the OS that was present at the time in everyone’s computer, it’s yet another case of monopoly power doing its thing. In fact, PlayStation controllers after DS3 always had directinput functionality, way beyond of what the 360 controller offered, and that’s before addressing the myriad of far better controllers that existed in the market from nacon to razer to random chinese knock-offs. However, you needed a translation layer for it to work well, hence the remappers like DS4Win SCPT and similar, they took DirectInput hooks and forwarded them to Xinput inputs, because basically microslop had the key to the castle.
Really loving the game.
Playing it with a PS4 controller and it makes little noises out of the controller’s speaker. The menu notification sounds coming outta there is whatever, but the crunch of Sam’s footfalls coming out as it lightly vibrates is very cool, actually.
Play is a little janky on the Steam Deck, but plenty manageable on Low settings. Been using it in combo with the Steam Dock and it works well enough, but I prefer playing on the PC with my 3060 TI in there for the pretty graphics.
Both the Death Stranding games do a really good job of using the controller features. I see why rocking a crying baby gets a bit tedious but the touchpad, built in speaker and dual sense on the Playstation control are actually amazing when utilised by games.
It’s a shame that the PS controller isn’t more utilised by developers and Xbox became the standard.
Blame Sony for not putting out PC drivers for their shit until well after Microsoft got the Xbox controller to be standard everywhere by supporting it on PC back in the days of the 360.
This is only partially true, Xinput was by default on the OS that was present at the time in everyone’s computer, it’s yet another case of monopoly power doing its thing. In fact, PlayStation controllers after DS3 always had directinput functionality, way beyond of what the 360 controller offered, and that’s before addressing the myriad of far better controllers that existed in the market from nacon to razer to random chinese knock-offs. However, you needed a translation layer for it to work well, hence the remappers like DS4Win SCPT and similar, they took DirectInput hooks and forwarded them to Xinput inputs, because basically microslop had the key to the castle.