“This is why I love PC gaming,” Zukowski says. “There’s just more acceptance of jank.” Whereas consoles, with their stricter approvals and more cumbersome patch pipelines, have “so much cert to go through.”
But:
“Big publishers charging $70 or $80 might find PC gamers less tolerant of jank.”
That, and mtx spam and being boring.
Like, I can look past a junky storefront if the game is sublimely written. I might run some anticheat. But AAAAs seem hell bent on achieving that miserable trifecta, and charging for it. I think the combination is more poisonous than the individual ingredients.
I’m tolerant of jank if the game is well-structured or made by a small team. It doesn’t mean it has to be cheaper, but the price really helps and shows how greedy those big AAA titles are.
Some AAAs fill the game with functionalities or characteristics. It creates intricate stories supposed to please everyone. Gaming is becoming a culture asset.
I feel the same way about indie books. The “AAA” books tell stories about worlds that I really don’t care about. It doesn’t matter how much money you put into it, they were just not made for me.
Indie titles (and books) fill this gap. I feel welcomed by some games and this matters more than any attention-locking they could put into their games for gameplay, or stories they construct.
Books (and therefore stories) are Supposed to reach just some people. How the heck could you create a story that satisfies everyone? It just doesn’t happen. It’s culture.
As an article that was published here on Lemmy talks: “When you read a book, you’re conspiring with the author” for a reality. So it is with some videogames. And as I said, videogames are becoming culturally relevant, so all the big companies got their claws on it, you can’t expect it to be untainted.
Maybe I’m being too simplistic, but I just think too much money ruins art. The budget gets too big and the stakes are too high, now it has to make a humongous profit. Now you’re more focused on that than your creative. It’s like clockwork, money just ruins shit.
As soon as the losses look scary or an investor throws a money bag around, its a race the bottom. Same way most movies are broad market idiot slop. Creativity is risk.
I mean sure, some people happen to be Isambard Kingdom Brunel. In a way art is the study of choice though, and the size of budget you’re willing to take on is certainly an important choice.
Jank is alright, as pointed out:
But:
That, and mtx spam and being boring.
Like, I can look past a junky storefront if the game is sublimely written. I might run some anticheat. But AAAAs seem hell bent on achieving that miserable trifecta, and charging for it. I think the combination is more poisonous than the individual ingredients.
I’m tolerant of jank if the game is well-structured or made by a small team. It doesn’t mean it has to be cheaper, but the price really helps and shows how greedy those big AAA titles are.
Some AAAs fill the game with functionalities or characteristics. It creates intricate stories supposed to please everyone. Gaming is becoming a culture asset.
I feel the same way about indie books. The “AAA” books tell stories about worlds that I really don’t care about. It doesn’t matter how much money you put into it, they were just not made for me.
Indie titles (and books) fill this gap. I feel welcomed by some games and this matters more than any attention-locking they could put into their games for gameplay, or stories they construct.
Books (and therefore stories) are Supposed to reach just some people. How the heck could you create a story that satisfies everyone? It just doesn’t happen. It’s culture.
As an article that was published here on Lemmy talks: “When you read a book, you’re conspiring with the author” for a reality. So it is with some videogames. And as I said, videogames are becoming culturally relevant, so all the big companies got their claws on it, you can’t expect it to be untainted.
Maybe I’m being too simplistic, but I just think too much money ruins art. The budget gets too big and the stakes are too high, now it has to make a humongous profit. Now you’re more focused on that than your creative. It’s like clockwork, money just ruins shit.
As soon as the losses look scary or an investor throws a money bag around, its a race the bottom. Same way most movies are broad market idiot slop. Creativity is risk.
That’s what I like about creativity!
Sorry, it’s exciting to realise this all of a sudden.
That’s why I’d risk the money on some random indy game that may be good or may be shitty rather than the guaranteed 5/10 corpo pasta.
Hell yeah, exactly. The risk to reward ratio is so right with small budget media
It depends.
There’s a case for some high budget projects, but yes, there’s always a point where a bigger budget starts to hurt.
I mean sure, some people happen to be Isambard Kingdom Brunel. In a way art is the study of choice though, and the size of budget you’re willing to take on is certainly an important choice.