Maybe I’m being too simplistic, but I just think too much money ruins art. The budget gets too big and the stakes are too high, now it has to make a humongous profit. Now you’re more focused on that than your creative. It’s like clockwork, money just ruins shit.
As soon as the losses look scary or an investor throws a money bag around, its a race the bottom. Same way most movies are broad market idiot slop. Creativity is risk.
I mean sure, some people happen to be Isambard Kingdom Brunel. In a way art is the study of choice though, and the size of budget you’re willing to take on is certainly an important choice.
Maybe I’m being too simplistic, but I just think too much money ruins art. The budget gets too big and the stakes are too high, now it has to make a humongous profit. Now you’re more focused on that than your creative. It’s like clockwork, money just ruins shit.
As soon as the losses look scary or an investor throws a money bag around, its a race the bottom. Same way most movies are broad market idiot slop. Creativity is risk.
That’s what I like about creativity!
Sorry, it’s exciting to realise this all of a sudden.
That’s why I’d risk the money on some random indy game that may be good or may be shitty rather than the guaranteed 5/10 corpo pasta.
Hell yeah, exactly. The risk to reward ratio is so right with small budget media
It depends.
There’s a case for some high budget projects, but yes, there’s always a point where a bigger budget starts to hurt.
I mean sure, some people happen to be Isambard Kingdom Brunel. In a way art is the study of choice though, and the size of budget you’re willing to take on is certainly an important choice.