• qarbone@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    8 hours ago

    You can traverse the majority of both maps, fight random spawns and talk to NPCs, in constructed cities, that have dialogue, trade, and occassionally provide quests.

    Besides the dozens of standalone miscellaneous quests, Abecean Shores includes a full palette of faction questlines. Players will encounter some familiar factions from Morrowind, like the Thieves Guild, Fighters Guild, and Mages Guild, but you’ll also find dynamic new factions, including the Itinerant Priests and the Kingdom of Anvil itself. Altogether, Abecean Shores includes over 160 quests, guaranteeing dozens of hours of playtime.

    https://www.nexusmods.com/morrowind/mods/44922

    It represents the work of many talented modders over the past years and includes the following features:

    • 100+ quests, including new regional questlines for the Imperial Guilds, bounty hunting, and miscellaneous quests
    • 290+ exterior cells of hand-crafted landscape.
    • 330+ interior cells, including the massive cities of Karthwasten and Dragonstar, towns, camps, and dozens of locations for you to loot in classic TES fashion.
    • Specially-modeled exterior and interior assets to flesh out the settlements of the Reach, including Reachman camps, Direnni ruins, and ancient fortresses.
    • New books, armor, clothing, weapons, and more.

    -https://www.nexusmods.com/morrowind/mods/44921

    What is your definition of “some thing to play”? When was the last time you even looked into those regions? Please don’t go around spreading misinformation and devaluing the time, effort, and content produced by dedicated fans if you can’t spare the time to keep up-to-date.