alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 days agoValve spent 2025 ripping apart Deadlock and putting it back together, and it delivered better live service than most live service gameswww.pcgamer.comexternal-linkmessage-square30linkfedilinkarrow-up1117arrow-down15
arrow-up1112arrow-down1external-linkValve spent 2025 ripping apart Deadlock and putting it back together, and it delivered better live service than most live service gameswww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 days agomessage-square30linkfedilink
minus-squareCoelacanth@feddit.nulinkfedilinkEnglisharrow-up17·3 days agoI thought so too at first, but I actually don’t think the movement aspect of Deadlock would feel as good in first person.
minus-squarewarm@kbin.earthlinkfedilinkarrow-up4arrow-down1·3 days agoIt would, at least with the initial cast. I don’t know if they have added any movement creep kind of stuff since. Overwatch had hyper mobile characters and worked well, even with its low FOV (it really needed higher FOV).
I thought so too at first, but I actually don’t think the movement aspect of Deadlock would feel as good in first person.
It would, at least with the initial cast. I don’t know if they have added any movement creep kind of stuff since.
Overwatch had hyper mobile characters and worked well, even with its low FOV (it really needed higher FOV).