• SnowPenguin@lemmy.ca
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    9 hours ago

    So, we will end up playing the game better than the PS4/PS5 themselves. I guess the fans will end up delivering the remaster we kept asking for.

  • Dagnet@lemmy.world
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    5 hours ago

    I always say: every single game ends up on pc sooner or later, the devs/publishers only get to choose if they will make money out of that or not

  • addie@feddit.uk
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    12 hours ago

    Well, an increase from (60 to 70) fps to (85 to 87) fps is nothing to complain about. It was obviously completely playable when it was managing “a bit over 30” since it was designed that way, but I’ve no problem with more.

    Apparently they have fixed the “vertex explosion” bug as well, where your face would occasionally turn into a mass of spikes that obscured what you were doing so much it was unplayable - needed a quit out and restart, and was the major interruption to the game.

    • Domi@lemmy.secnd.me
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      7 hours ago

      Did they ever fix the invisible enemies in Bloodborne on higher resolutions? That was the only issue keeping me from finally playing Bloodborne.

      • kugmo@sh.itjust.works
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        4 hours ago

        Yeah, you need to enable increased ram in the config’s text file. The resolution increase code says what it’s called.

      • addie@feddit.uk
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        7 hours ago

        A fine question. But alas, my PC was only up to emulating it at ‘PS4 native res’, so don’t know.

  • Hazzard@lemmy.zip
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    3 hours ago

    Very nice! Been keeping an eye on this one for the last year or so, and I’m pleased to see it’s still improving in large strides. It’s probably more than good enough for me to have a great, pseudo-remastered Bloodborne experience by now, but… every little bit I wait it seems to get just that much better.

    • TheSambassador@lemmy.world
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      2 hours ago

      I played it earlier this year on emulator and had very few problems. It ran at mostly 60fps and I had pretty minimal glitches.