That is, in fact, how game engines work, if the game logic and renderer are decoupled. Usually they’re not too tightly coupled in the first place, but Unreal is specifically designed to be used in more than just games.
Yeah, I read up on it a bit after making this comment. Kinda crazy that they were able to get Unreal graphics to render as the so called “front-end”. Definitely can’t do that out of the box.
That doesn’t make any sense.
It’s the same thing we saw with Halo CE Anniversary on the Xbox 360.
Wish they gave us a button to switch to old mode
Tell that to the Halo Anniversary games.
Which published games have you worked on, and what would preclude those from using separate engines for gameplay and graphics?
That is, in fact, how game engines work, if the game logic and renderer are decoupled. Usually they’re not too tightly coupled in the first place, but Unreal is specifically designed to be used in more than just games.
I was flabbergasted too but it’s real
Yeah, I read up on it a bit after making this comment. Kinda crazy that they were able to get Unreal graphics to render as the so called “front-end”. Definitely can’t do that out of the box.
Frontend UE5 Backend Gamebyro
If you have the logic to move a square on the screen it’ll work in UE5,Unity etc you just need to map it
Which part doesn’t make sense?
Please enlighten us, o experienced one