• deegeese@sopuli.xyz
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      4 months ago

      Which published games have you worked on, and what would preclude those from using separate engines for gameplay and graphics?

    • catloaf@lemm.eeBanned from community
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      4 months ago

      That is, in fact, how game engines work, if the game logic and renderer are decoupled. Usually they’re not too tightly coupled in the first place, but Unreal is specifically designed to be used in more than just games.

      • NocturnalMorning@lemmy.world
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        4 months ago

        Yeah, I read up on it a bit after making this comment. Kinda crazy that they were able to get Unreal graphics to render as the so called “front-end”. Definitely can’t do that out of the box.

    • Destide@feddit.uk
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      4 months ago

      Frontend UE5 Backend Gamebyro

      If you have the logic to move a square on the screen it’ll work in UE5,Unity etc you just need to map it