• fulg@lemmy.world
    link
    fedilink
    English
    arrow-up
    17
    ·
    1 day ago

    This is kind of misleading though. It was common at the time for games to run as fast as possible and then break as CPUs got faster.

    One famous example is Wing Commander which is unplayable on a Pentium-class machine because it runs too fast.

    This is also why DOSBox has a speed setting and a keyboard shortcut to adjust it at runtime.

    • greybeard@feddit.online
      link
      fedilink
      English
      arrow-up
      5
      ·
      6 hours ago

      My understanding is that the turbo button in old PCs wasn’t to make the computer go faster, but to underclock it to match what games expected. A physical compatibility mode button, essentially.

      • fulg@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        5 hours ago

        Yes precisely. It typically made the PC run at 4.77MHz to match the original IBM PC. Back then Turbo meant 8 or 12 MHz, not much more…

    • ReallyActuallyFrankenstein@lemmynsfw.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 day ago

      Fantasy Empires was the one for me. Regular game played fine, but 5 minute battles that I could play at realtime on a 486DX-66 were over in 1/10th of a second on a PC 10 years later.