• Buddahriffic@lemmy.world
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    1 day ago

    Were there any mods that improved NPC behaviour? Like anything that would make the NPCs not completely incompetent in handling a stealth archer, or even one just at a difficult to reach vantage point?

    • wyldrstallyns@lemmy.dbzer0.com
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      1 day ago

      A slew of them improve NPC activity, from increased population sizes to threat assessment to “memory” retention (ie. recall you attacking/robbing them) to upgraded looks/mannerisms and dialogue options (even when there were none before), and so much more, yep. 🤘🏼

      • Buddahriffic@lemmy.world
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        1 day ago

        Might have to fire up skyrim again and give them a try. Also gives some hope for the new game, since iirc they have a bit of a habit of pulling a “I made this” on some of the more popular mods.

        • wyldrstallyns@lemmy.dbzer0.com
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          1 day ago

          Yeah, they were the ones to take the lush community garden and infest it with carnivorous plants instead, and then started charging admission. Now, that’s all but default SoP everywhere. 🤢

          FWIW, I’ve found it efficient to drop $5 for a month (set a reminder to cancel!) just to have said mods auto-install en masse vs one by one via countless clicks. Wabbajack’s had some issues, but there are dozens of other collections to try out. Have fun! 🖖🏼