It’s not complicated. If you used a generative AI tool to make the game, it should require a label, period.
In your example, there is a clear and obvious difference between using traditional drawing tools and using the AI features.
Should there be distinguishing labels for different types of use (art vs code vs music vs writing etc)? Probably, but if you don’t want the label, get good and don’t use those tools. It’s not hard. Game devs were making amazing stuff before these tools became available.
I guarantee if you ask artists and programmers across studios, even indie studios, they would also have very different definitions from you.
No one has cared in the past if artists used Photoshop’s content aware fill, which is a form of generative AI, and that has been out for a long time now, like 6 years or so.
Content Aware Fill only started incorporating genai about a year ago. With that option on, it’s much more effective at large-scale removal than before, but the use is pretty similar.
It’s not complicated. If you used a generative AI tool to make the game, it should require a label, period.
In your example, there is a clear and obvious difference between using traditional drawing tools and using the AI features.
Should there be distinguishing labels for different types of use (art vs code vs music vs writing etc)? Probably, but if you don’t want the label, get good and don’t use those tools. It’s not hard. Game devs were making amazing stuff before these tools became available.
I guarantee if you ask artists and programmers across studios, even indie studios, they would also have very different definitions from you.
No one has cared in the past if artists used Photoshop’s content aware fill, which is a form of generative AI, and that has been out for a long time now, like 6 years or so.
Content Aware Fill only started incorporating genai about a year ago. With that option on, it’s much more effective at large-scale removal than before, but the use is pretty similar.