- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
So we are pretending. This is the truth, Rob. We as the industry are pretending we’re not using AI, but the reality is, it’s almost impossible to code now without using AI. Almost impossible. I mean, the efforts you have to go to extract AI from line completion stuff and from generative stuff is very challenging. So everyone, every title that’s come out in the last year has been using that, but we’re still able to not tick the AI box. AI is going to be, when it’s sorted out and not producing AI slop, it is the most… This is very controversial. It is the most, the biggest advance in creativity for smaller studios, for medium studios and bigger studios. The biggest step forward in creativity."
Uh huh. Sure there guy who keeps overhyping things and never releasing what was promised.



It’s never an actual engineer saying this, always the “dreamers.”
I would change “dreamers” to “grifters”…
The engineers said this too. It’s not even controversial , AI is part of the workflow like source control is.
Which engineers? As one, I can say you do not speak for all sw engineers.
Not part of any of my workflows.
That’s how we know you’re not serious. Source control can, and regularly is, removed from the “workflow,” like AI can be.
Maybe I’m misunderstood, but you should always have source control and CI/CD integration on CR approvals.
Unless it’s embedded or otherwise.
You should, but it’s not mandatory and neither is AI.
Oh, sure, yah. Totally agree.