It’s also not fair to put all the blame on AI. The bar to entry for making a game has been getting lower and lower over the past two decades. First we got free middleware like SDL, Cocos2d etc. Then we got full game engines available like Unity and Unreal with flexible licencing options. Then we got content stores for those game engines that let you bolt something together in no time. Then we got Fortnite, Roblox and the birth of the YouTube-style microgame within a game. AI was just the next step in this process. The slop is just a symptom of a free and open marketplace, whether it’s human or AI-driven. We saw the same thing happen with music once it started going digital. Less barrier to entry = more content, whether it’s good or terrible.
It’s also not fair to put all the blame on AI. The bar to entry for making a game has been getting lower and lower over the past two decades. First we got free middleware like SDL, Cocos2d etc. Then we got full game engines available like Unity and Unreal with flexible licencing options. Then we got content stores for those game engines that let you bolt something together in no time. Then we got Fortnite, Roblox and the birth of the YouTube-style microgame within a game. AI was just the next step in this process. The slop is just a symptom of a free and open marketplace, whether it’s human or AI-driven. We saw the same thing happen with music once it started going digital. Less barrier to entry = more content, whether it’s good or terrible.