It won’t be soon, if ever. It takes multiple years for these kinds of projects, even on a purely PC based game. As shit as it is, these kinds of recomplations are going to be extremely slow, or AI assisted/generated. There isn’t really a middle ground.
I think only question is if the people utilizing the AI code know what the code is doing and are reviewing it instead of not knowing what it does.
That’s the concern with it looking like a potentially great malware vector as things move forward if people are trusting more and more things to AI generated code and not doing thorough review processes.
Static recompilations don’t take nearly as long as full on decompilations and subsequent PC ports (assuming no AI is used for either).
For example, rpcs3 already uses static recompilation for much of its emulation already (in addition to more traditional emulation), and that runs a large chunk of the PS3’s library.
The difficult part with static recompilation is to create the tool for the job, like ReXGlue for Xbox 360, N64Recomp, etc.
You do realize rpcs3 has been in the works for 15 years. I’m glad rpcs3 doesn’t use AI (in fact its jump from 70% to 80% playability tgis year was without AI) but you’re lying to yourself if you are saying it doesn’t take long my guy.
N64 recomp is a good example, but I would argue that the n64 is quite a few steps below the “modern” consoles of the 2000’s. As for RexGlue it relies on Xenia which started in 2013 and took 5 years to get 3D.
I can build a house in a day given a front door and a finished house missing a front door.
N64 emulation has been notoriously difficult to perfect and has historically relied on per-game hacks. Only recently with projects like ares and FPGA cores has emulation gotten much better. Try running any libdragon software on any older N64 emulator to see what I mean. Also N64Recomp specifically is worth mentioning because it is the first notable static recomp tool for video games that I can think of, being used with Zelda64Recomp first.
There’s also XenonRecomp that came before, not based on Xenia (AFAIK), Suyu’s recent Switch recompilation tool, PS2Recomp, DolRecomp (for GCN and Wii), nWiiURecomp, and probably way more that I’m missing.
It won’t be soon, if ever. It takes multiple years for these kinds of projects, even on a purely PC based game. As shit as it is, these kinds of recomplations are going to be extremely slow, or AI assisted/generated. There isn’t really a middle ground.
I think only question is if the people utilizing the AI code know what the code is doing and are reviewing it instead of not knowing what it does.
That’s the concern with it looking like a potentially great malware vector as things move forward if people are trusting more and more things to AI generated code and not doing thorough review processes.
To add to this, the SM64 project took a team of people 18 months.
The project in the OP was created on 12 October 2026, 9 days ago.
Static recompilations don’t take nearly as long as full on decompilations and subsequent PC ports (assuming no AI is used for either).
For example, rpcs3 already uses static recompilation for much of its emulation already (in addition to more traditional emulation), and that runs a large chunk of the PS3’s library.
The difficult part with static recompilation is to create the tool for the job, like ReXGlue for Xbox 360, N64Recomp, etc.
You do realize rpcs3 has been in the works for 15 years. I’m glad rpcs3 doesn’t use AI (in fact its jump from 70% to 80% playability tgis year was without AI) but you’re lying to yourself if you are saying it doesn’t take long my guy.
rpcs3 was just one example. N64Recomp and ReXGlue are more recent examples of tools that didn’t take anywhere near as long to develop.
Also, I’m referring more to the individual games rather than the tooling when I’m talking about recomps.
N64 recomp is a good example, but I would argue that the n64 is quite a few steps below the “modern” consoles of the 2000’s. As for RexGlue it relies on Xenia which started in 2013 and took 5 years to get 3D.
I can build a house in a day given a front door and a finished house missing a front door.
N64 emulation has been notoriously difficult to perfect and has historically relied on per-game hacks. Only recently with projects like ares and FPGA cores has emulation gotten much better. Try running any libdragon software on any older N64 emulator to see what I mean. Also N64Recomp specifically is worth mentioning because it is the first notable static recomp tool for video games that I can think of, being used with Zelda64Recomp first.
There’s also XenonRecomp that came before, not based on Xenia (AFAIK), Suyu’s recent Switch recompilation tool, PS2Recomp, DolRecomp (for GCN and Wii), nWiiURecomp, and probably way more that I’m missing.