inclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 2 days ago'If you can’t show your game to the world without fearing it’ll be cloned, something’s broken' says Moonlighter studio on its canceled demowww.pcgamer.comexternal-linkmessage-square109linkfedilinkarrow-up1261arrow-down13
arrow-up1258arrow-down1external-link'If you can’t show your game to the world without fearing it’ll be cloned, something’s broken' says Moonlighter studio on its canceled demowww.pcgamer.cominclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 2 days agomessage-square109linkfedilink
minus-squareesc@piefed.sociallinkfedilinkEnglisharrow-up4arrow-down1·1 day agoI’m not at all angsty about this, it just looks bad when they say you can’t copy our ‘ideas’ (also all of themwere copied).
minus-squareBradleyUffner@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·1 day agoI think that relies on the assumption that every tower defence game is a copy of the original; same for roguelikes and Metroidvania games. That’s a huge assumption that isn’t really true at all, IMO. There is a LOT of variety within each genre.
I’m not at all angsty about this, it just looks bad when they say you can’t copy our ‘ideas’ (also all of themwere copied).
I think that relies on the assumption that every tower defence game is a copy of the original; same for roguelikes and Metroidvania games. That’s a huge assumption that isn’t really true at all, IMO. There is a LOT of variety within each genre.