We spoke to Take-Two’s former head of AI and Godot Engine’s executive director about the Claude Opus–shaped problem that the industry is currently facing
A mod is a small, well defined feature made against a very well documented API, modders don’t face normal commercial pressures, and mods don’t need to work for all kinds of edge cases.
Plus, there are a fuckton of them, so you never hear or care about the flops.
The main challenge in making a mod is often “how TF do I even get started”?
A mod is a small, well defined feature made against a very well documented API, modders don’t face normal commercial pressures, and mods don’t need to work for all kinds of edge cases.
Plus, there are a fuckton of them, so you never hear or care about the flops.
The main challenge in making a mod is often “how TF do I even get started”?