We spoke to Take-Two’s former head of AI and Godot Engine’s executive director about the Claude Opus–shaped problem that the industry is currently facing
I’m using some in Valheim atm, and actually they’re pretty sick. There definitely wasn’t the manpower the sheer scale/breadth of many of these mods before.
I could opine/speculate about why this is, but in a nutshell I think LLM assistance going to make game development toxic, but lower the barrier to modding dramatically and make larger mods much more practical. They’re just different dev environments with different constraints, incentives, and expectations.
It is going to suck.
On the positive side, it does seem to be starting something of a reniassance in the modding scene.
Why don’t the AI mods suck?
Because they work fine.
I’m using some in Valheim atm, and actually they’re pretty sick. There definitely wasn’t the manpower the sheer scale/breadth of many of these mods before.
I could opine/speculate about why this is, but in a nutshell I think LLM assistance going to make game development toxic, but lower the barrier to modding dramatically and make larger mods much more practical. They’re just different dev environments with different constraints, incentives, and expectations.