If the camera is meant to simulate vision then I’m just not seeing the issue. It would make sense that the center of the character’s vision is in focus.
Your eyes wander. They don’t just look directly ahead. Directly ahead is not the only thing you’re looking at. That’s just not how we work. We’re constantly scanning around looking at different objects. Sure, DoF accurately simulates looking at exactly where you’re facing, but that doesn’t accurately simulate the way we look at our environment.
If the camera is meant to simulate vision then I’m just not seeing the issue. It would make sense that the center of the character’s vision is in focus.
Your eyes wander. They don’t just look directly ahead. Directly ahead is not the only thing you’re looking at. That’s just not how we work. We’re constantly scanning around looking at different objects. Sure, DoF accurately simulates looking at exactly where you’re facing, but that doesn’t accurately simulate the way we look at our environment.