It’s IMO not the effect itself but how it’s used. Way too often game devs use it to mask low FPS and visual artifacts of incompetent graphic pipeline (usually Unreal Engine)
To large extent yes. But whether or not it’s worth it depends on the goal and the type of blur.
Valve IMO does it correctly in Counter Strike, where very tiny amount of blur is applied to give impression that your 100fps looks like 150fps. I prefer this over framgen tech because pretty much no lag is added.
It’s IMO not the effect itself but how it’s used. Way too often game devs use it to mask low FPS and visual artifacts of incompetent graphic pipeline (usually Unreal Engine)
Issue is motion blur is graphically intensive too so it makes the FPS even worse!
To large extent yes. But whether or not it’s worth it depends on the goal and the type of blur.
Valve IMO does it correctly in Counter Strike, where very tiny amount of blur is applied to give impression that your 100fps looks like 150fps. I prefer this over framgen tech because pretty much no lag is added.