inclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 2 days agoThe people have spoken: Motion blur is the worstwww.pcgamer.comexternal-linkmessage-square136linkfedilinkarrow-up1464arrow-down13file-text
arrow-up1461arrow-down1external-linkThe people have spoken: Motion blur is the worstwww.pcgamer.cominclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 2 days agomessage-square136linkfedilinkfile-text
minus-squareWolfLink@sh.itjust.workslinkfedilinkEnglisharrow-up6·1 day agoWhen done properly, it plays a similar role to antialiasing, which is also an artificially added blur to cover up rendering artifacts.
minus-squareBlackLaZoR@lemmy.worldlinkfedilinkEnglisharrow-up2·23 hours agoDepends on what type of AA we’re talking. Old style geometry based tech is actually increased resolution at the edges. New temporal tech tho…
When done properly, it plays a similar role to antialiasing, which is also an artificially added blur to cover up rendering artifacts.
Depends on what type of AA we’re talking. Old style geometry based tech is actually increased resolution at the edges. New temporal tech tho…