inclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 22 hours agoThe people have spoken: Motion blur is the worstwww.pcgamer.comexternal-linkmessage-square115linkfedilinkarrow-up1379arrow-down10file-text
arrow-up1379arrow-down1external-linkThe people have spoken: Motion blur is the worstwww.pcgamer.cominclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 22 hours agomessage-square115linkfedilinkfile-text
minus-squarenightlily@leminal.spacelinkfedilinkEnglisharrow-up13arrow-down1·edit-214 hours agoPer-object motion blur is great but it’s a lot more expensive than a screen-space postprocessing effect.
minus-squareඞmir@lemmy.mllinkfedilinkEnglisharrow-up2·4 hours agoNot really if you render out motion vectors. If you want it to be 100% correct then yes, but usually attenuating the screen-space effect with motion vector magnitude is enough
Per-object motion blur is great but it’s a lot more expensive than a screen-space postprocessing effect.
Not really if you render out motion vectors. If you want it to be 100% correct then yes, but usually attenuating the screen-space effect with motion vector magnitude is enough