Kien’s runtime also improved with AMDNR version 0.3.4. On an AMD Radeon RX 7800 XT at 1440p (FSR Quality), the update cut the neural network pass from 73 ms down to 52 ms, yielding a 29% drop in render time.
So, assuming the game’s own render pipeline is instant (ie. 0.0ms, entirely unreasonable, but whatever) - 1000/52= ~19.23, so at unrealistic ideal conditions the DLSS ai-nonsense-pass runs at ~19 fps with the metioned hardware & resolution
edit: 1000/73= ~13.7, so hooray for the 6 extra frames. It is massive uplift in terms of percentage, but still unusable for gaming, imo.
So, assuming the game’s own render pipeline is instant (ie. 0.0ms, entirely unreasonable, but whatever) - 1000/52= ~19.23, so at unrealistic ideal conditions the DLSS ai-nonsense-pass runs at ~19 fps with the metioned hardware & resolution
edit: 1000/73= ~13.7, so hooray for the 6 extra frames. It is massive uplift in terms of percentage, but still unusable for gaming, imo.