t’s certainly been a journey for Valve. A week prior to the Steam Frame’s launch, we spoke with two engineers at Valve about the project: Joy Lyons, hardware engineer, and Jeremy Selan, software engineer. The memory crisis and the price were a big part of that conversation. From that chat, we can confirm that Valve had aimed for a lower price point than the one it’s launching the Frame for today.

Here’s Lyons on the memory crisis:

“We set out to design this hardware with one particular price in mind, but we’ve made choices to make sure that we’re making a product that is choiceful, that people can purchase, they can upgrade with different features later. But we wanted to make sure we had a base product with really great performance. Then that price target shifted due to the ongoing RAM crisis around the world.”

Lyons also said that forecasting for the cost of certain components used in the Steam Frame is an ongoing challenge.

Not exactly boding well of the Steam Deck 2.

  • DeLancre@piefed.social
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    12 hours ago

    I see the issue. You narrowed your vision to just ARM as standard, ignoring rest of the stuff that comes with it. And you continue to fail in seeing obvios issues with it, saying that Asahi proves me wrong somehow. Again, Asahi is a miracle of revers-engineering . If ARM was indeed so open (like for example, linux) you wouldn’t fucking need revers-engineering to run custom OS. Yes, standard opened, cool. Go run linux on Qualcom chips. Oh, you can’t cause they don’t provide drivers? Maybe then you can run it on new M5? Oh, you also can’t even tho you already have all that jazz to load custom OS on mac? Damn. It’s almost like ARM is not key to platform being opened or not.

    Upd. I get here nothing but pointless downvotes and hate, I’m not continue this stupid discussion with someone who have no connection to development of those platforms in the first place.